I am currently making the final product of my game and I want to design the production track so that they are the least confusing possible and the most efficient to use.
The mechanic is simple, you can accumulate 9 points and when you succeed something happen. You need a track to mark how much point you have accumulated so far.
There are various ways to design the tracks, here are the possible solutions:
Numbers: The number of the track could either indicate - the number of points accumulated so far - the number of points left to accumulate - both
Token placement: Since most of the time tokens are not translucent, it is more convenient that - the number on the right side of the token indicates the amount of points
but if you are using translucent tokens it is clearer that - the number under the token indicates indicates the amount of points
I have attached with this message a picture that shows the various possibilities. There is a translucent token on each track which all show the same value.
I want to know which one do you think is more intuitive to understand?
I have realized that I could make the track both opaque and translucent token friendly, players could use the method they prefer according to the material they have.
Thank for the comments. It is true that seo's track is much more clear, but some times you want to optimize the space you have so I try to be the most compact possible. Still I think I could manage to setup a track like this.