I'd appreciate some feedback on the card layout for a game I'm working on.
Each card in the deck is an event in biblical history with the century and location that the event took place. Everything on the card is essential except for the flavor text.
- The pro of the first card is that it is a little less busy.
- The pro of the second card is that it might be a little more pleasing to the eye than the third card
- The pro of the third image is that it is more functional during the game. It is important to know the century and location of each card at a glance so when holding the cards in your hand this option allows you to see both those pieces of information more easily since they are on the border of the card.
How do you feel about having redundant information on the 3rd card. (I repeated the location of the card since the text on the side of the card might be harder to read at a glance.)
Thoughts?
This is why I love this place. Everyone is so helpful. :)
I would like to eventually add graphics to the cards similar to the way you described andy. And yeah, the Game Of Thrones game would be a great model I believe. I just know since there are a lot of event cards it will be quite a while before I finish the artwork for all the images, so I wanted to come up with something different in the meantime.
My current prototype looks like the first simpler version. My only concern was that it was hard to see while holding the card in your hand the time and place of the card.
The image of the arrow in the second and third image is a small cutout of that section on the board. My hope was that it would help aid the player in finding the location on the board. It may not be necessary and once I have images on the cards it will have to go anyway.
And the background color is important because it corresponds to the region on the board where the event took place. There is a set collection aspect to the game where players are rewarded for each set of one card from each reason.