The game "Rum and pirate" from Rio de grande has a side column in the rule book that sumarize the content of the rules. This way, when you have not played for a long time, you just look at the sumary when teaching the rules. It's much easier, you do not have to dig into the rules and you reduce the chance of forgetting details while teaching the rules.
When I talked about it to my friend, he strongly suggested that it was a bad idea. It would be confusing to have 2 set of rules.
What do you think about it?
I have started to work on the layout. Right now, the side column has been useful for paragraph summaries, components illustration and sometimes concept illustration. Examples are placed in box inside the text with an illustration and some side text.
I agree that sometimes there can be holes in the summary (side bar). Still, I thought that could be a right place to add flavor artwork to reinforce the theme.
Still, I always thought of making teacher's aid for my game to make teaching faster. Using a summary column somewhat creates a teacher's aid.
I have seen that most "rio de grande games" use this technique. I have found side bars in the following games of mine: Puerto Rico, Rum and pirates and Louis XIV.