Hello fellow game designers,
I have been designing a fantasy "wargame" on and off for some years.
Currently, I am writing the first draft of my game's rulebook, in order to release a PNP prototype.
Because I want my rulebook to be consistent, I need a name for every important concept, that gives readers a clear idea, what that concept does.
The name should also be fitting to the theme and ideally enhancing it.
Now for my question: Is it okay to use a very technical name for a concept, that does not fit to the theme at all?
As this was all very abstract, here is my example:
I have a concept in my game which I call an Effect. That is just a short text, that tells players what it does, i.e. "Deal 4 damage to another unit within range 3".
Every unit in my game has several special abilities, that potentially causes effects.
I also have spells in my game that potentially cause effects, too.
I have created rules for Effect Sources, which is my technical name for both spells and Special Abilities.
I am happy with finding common rules for spells and abilities, but I am unsure how much the name might hurt player immersion.
Thanks for reading!