I have multiple game ideas that are based on an historical context, either for the theme, or a game as a source of inspiration that took place in that time period. Here are a few examples:
1. China: Romance of the 3 kingdom: Completely fantasy with magic and dragon.
2. Pacific: World war 2: Alternate history where Germans won the war and japan controls the pacific. Uncharted waters style of game with trading and piracy.
3. Europe: Steam Punk: Adventure game like eldritch horror.
Now, many of the games above requires some explanations to justify those alternate history. Some of them are just a twist on something than exist.
The problem is that it restrains me to a specific geography and historical background. I also need more research to make it somewhat accurate and plausible.
So I thought, why not make it a completely fictional world, with new maps, allowing modular maps or randomly generated maps (in video games) giving much more flexibility and replay value. Game setup and background story could also be modified from a game to another.
I could optionally offer a real map of china, pacific or europe as a kind of scenario. But the other scenarios could be completely fictional.
Do you think it's actually a good idea?
So far, I don't see any disadvantages to break out from historical accuracy. Besides that people might not know its actually a pacific WW2 or an ancient China game.
The Raya movie could be an example of fictional Chinese themed movie.
My take on changing history was that the Germans made the nuke before the US, and nuked England. Negotiating a forced peace with the Japanese, but having a too big empire in the pacific the Japanese can handle, piracy is on the rise and is secretly funded by US and other countries.
Still, somebody could find loop holes or illogical stuff in my background story. I am also restrained to pacific geography which eventually could lead to dominant strategies in how to play the game.
The only benefit might be that it's easier to identify as a pacific ww2 game, but it's a pretty low argument.
If I use complete fiction, I could have multiple empires trying to influence each other while you play in between them.