Well my first attempt to DEMO "Monster Keep" (MK) was a complete and total failure. BUT I did learn a lot ABOUT the game. Things that are simple to me (as the Designer) are not so obvious for first time players...
During my presentation, I was demo-ing for a "Magic Store Manager"... She has a LOT of experience with Magic ... but also games in general too.
So let me explain my issues ... and maybe someone has some "ideas"!
- You DRAW a card at the end of your Turn.
Sounds fine but ... a bit weird when you explain it to new players. The argument was: "Why not start your turn by 'drawing +1 card' for your hand?"
The reason I had it at the end, because I felt like this was a "house keeping" act. Kind of "refresh" your hand... But it turns out that it is really NOT OBVIOUS why you would want to new players to do it this way.
- When you PLAY a card into the Keep, it cannot attack THIS turn.
Again as explained it's very simple: it's Magic "Summoning Sickness". Well it turns out that I and Magic players understand this. But in general, this is NOT known.
How could I explain that the card you PLAY (on the same turn) cannot attack??? And YES, I just "explained" it... But the Store Manager wanted a logical EXPLANATION for WHY THIS IS SO!
- Going back to the DRAWING of cards and HAND SIZE.
Player #1 has a four (4) card hand limit. While other players only have a three (3) card hand limit.
This is because going FIRST "sucks" in MK. You have to figure out what is the best card to play DEFENSIVELY such that it doesn't COST you a lot of points in the round. Can this be explained "thematically" somehow???
- From whom do you LOSE points from?
This is something also a bit confusing. Basically in the game, each player starts with 50 POINTS(?!). If the opponent reduces you to 0 or less, the game is immediately over and a winner is declared.
But if there is no CLEAR winner, the player with the HIGHEST amount of POINTS(?!) is the winner of the game.
So the question is... What are these points? And how come your troops are doing the battles ... yet SOMEHOW, a mysterious entity TAKES the DAMAGE...? Hmmm...
Those are the four (4) most concerning points that need to be addressed. Any one with "ideas" or suggestion, please do reply. I'd like to hear what you all think of these "pain-points" and what can be done to resolve them.
Many thanks!
I almost forgot... The points you have in the game (for scoring) are called "Tribute Points". A loss, is considered "shameful" and therefore NEGATIVE attacks serve to "shame" a player. POSITIVE attack serve to "honor" a player and therefore PLUS values add points to the attacking player's Tribute "points".
BUT still the 50 Tribute Points START and falling to ZERO (0) all doesn't make "thematic" sense.
Yes, the game is very FUNCTIONAL. But it's problems are lack of "theme" working together with all the "rules".
Sorry forgot to mention the "Tribute" Points... Still a lot of the THEME needs to be worked on.