I have a game without a theme, and to get any further with the design, I need a theme... but I started with game mechanics and now I'm having trouble fitting the theme to the mechanics.
It's a simple dice rolling game with some cards. Some cards start off in play, and others are revealed through play. There are 3 types of cards.
Actions - Actions have a number printed on it. When you roll that number, you can spend gold to take that action. You also have to commit your die to doing the action.
Regions - At any time, you can spend gold to place one of your cubes here. When a number is rolled that matches a region you have cubes on, you can activate the ability on that region. This is the most common way to get gold and extra cubes.
Events - When you roll the number printed on an event, you automatically do the effect printed on the event card.
One of the starting actions is to reveal another random card, and put it in play. So the actions you can take, the regions you can place your cubes on, and the events that happen expand throughout the game.
Everyone rolls their 2 six sided dice simultaneously, then takes turns activating various actions, regions and events.
You collect gold, more cubes to place on more cards, more dice to roll, and amass points in various ways.
The most common way to score points is to have a majority of cubes on cards at the end of the game. Many cards also can score you points just by taking the action associated with that card. Regions can score you points for having the majority of cubes on that card, or some threshold of cubes.
Other cards get you gold, more cubes, remove cubes from other cards, steal gold from other players etc.
I'm really indecisive about themes right now, and I just need to see a big long list so I can make a decision.
What regions, actions, and events are present in this game? What do cubes represent? Why might you need this light area control thing for scoring? I don't know why I have such a mental block on this game, but I'm just drawing a blank.
Any help you can provide will be greatly appreciated.
Thanks!
@Tristram22 This is an interesting and original theme idea! Thanks for the reply! I probably wasn't clear with how the flow of my game works though. Basically there are a number of cards in play for all the players to use at any time. When you roll the dice, you choose the actions that are available based on what you rolled. Regions are available if you've previously placed a cube there. Actions can be activated without your cubes on the card... and events can be activated without expending a die, so its like an additional action... So basically lets say you roll a 1 and a 3. This means you can activate actions or regions 1 and 3, or 4. If there are any events that show 1,3 or 4, you can do those as well. So basically, actions and regions make you expend a die, whereas events don't.