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Need Class Name Ideas

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GenWash
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Joined: 07/31/2012

Hi everyone,
I tend to lean towards theme-first design so here we go. I'm working on an idea that involves managing a bare bones crew on some sort of endeavor. So far the two themes I am considering are:

1) Steampunk Zeppelin crew struggling for dominance in a region against other such crews (other players).
2) Almost the same, but with starships and systems.

Each crewmember has four functions with a numerical value next to each:

M - Mobility - How much their expertise affects the overall mobility of the ship when they are assigned.
A - Attack - How this crew member affects attacks.
D - Defend - Affects defense.
R - Repair - How much this crew member can contribute to repairs.

I am thinking that these will be a card deck divided into 3 or 4 stacks at random and placed at ports where captains (players) can hire crew members. Every individual has a minimum value of 1 next to each attribute, but almost all will have a primary skill (value 3) and secondary skill (value 2). In organizing these numbers, I have come up with classes.

Example: MR = (Primary Skill: Mobility, Secondary Skill: Repair), Class name: Engineer

Where I need the help of BGDF is coming up with class names. The following is what I have so far. I appreciate any help with filling in the blanks and/or coming up with better ideas than I have. Please do not be afraid to suggest anything.

MA -
MD - Navigator
MR - Engineer

AM - Scout
AD - Ace
AR -

DM -
DA -
DR -

RM -
RA - Weapons Specialist
RD -

M - Apprentice Navigator
A - Apprentice Pilot
D - Apprentice ???
R - Apprentice Engineer

MikeyNg
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Joined: 07/12/2012
MA - Tactical Officer or

MA - Tactical Officer or Tactician
DR - Survivalist
RD - Damage control

GenWash
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Joined: 07/31/2012
Thanks. I love Tactician, and

Thanks. I love Tactician, and I like Survivalist but I think for RD more than DR. Hmmm...

GenWash
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Joined: 07/31/2012
UPDATED LIST: (Mobility,

UPDATED LIST:
(Mobility, Attack, Defense, Repair)

MA - Tactician
MD - Navigator
MR - Engineer
AM - Scout
AD - Ace
AR -
DM -
DA - Gunner
DR -
RM - Machinist
RA - Weapons Specialist
RD - Survivalist
M - Apprentice
A - Apprentice
D - Apprentice
R - Apprentice

JackBurton
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Joined: 04/16/2013
My 2 cents... AR - Weapons

My 2 cents...

AR - Weapons Specialist
DR - Survivalist
RA - Offensive Engineer
RD - Defensive Engineer
DM - Evasive Scout
AM - Aggressive Scout

ilSilvano
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Filling the blanks

First of all: I like the steampunk Zeppelin idea the most. Starships are booooring. :)
My suggestions for the missing names:

AR - Scientist (a litte bit ironic, scientists ending up building better weapons) / Mad scientist
DM - Pilot (he is able to pilot the ship very well; more mobility = difficult target = more defense!)
DR - Doctor (defense + repair, sounds like a doctor to me. Also: DR. = Doctor.) ;)
or
DR - Handyman

I like the other names, nut I am not fond of "Weapons Specialist" because it is the only two-words class. What about "Gunsmith"?

silasmolino
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Joined: 02/01/2013
the classes are very steampunk

I would keep the steampunk theme if you are goin with these classes. They fit the theme very well.

I hope I can customize and upgrade my crew throughout the game (ie hire, train, outfit, etc.)

GenWash
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Joined: 07/31/2012
Thanks for all the input so

Thanks for all the input so far. I have completed a list thanks to you all. I will make further posts when the game is more hashed out.

GenWash
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Joined: 07/31/2012
Silas, right now the idea is

Silas, right now the idea is that you start the game with only enough $/resources to sustain a crew of 3, probably inexperienced crewmembers. As the game progresses you may afford to hire crew to replace or add to their number depending on what strategic direction you are going for.

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