Hi everyone,
I tend to lean towards theme-first design so here we go. I'm working on an idea that involves managing a bare bones crew on some sort of endeavor. So far the two themes I am considering are:
1) Steampunk Zeppelin crew struggling for dominance in a region against other such crews (other players).
2) Almost the same, but with starships and systems.
Each crewmember has four functions with a numerical value next to each:
M - Mobility - How much their expertise affects the overall mobility of the ship when they are assigned.
A - Attack - How this crew member affects attacks.
D - Defend - Affects defense.
R - Repair - How much this crew member can contribute to repairs.
I am thinking that these will be a card deck divided into 3 or 4 stacks at random and placed at ports where captains (players) can hire crew members. Every individual has a minimum value of 1 next to each attribute, but almost all will have a primary skill (value 3) and secondary skill (value 2). In organizing these numbers, I have come up with classes.
Example: MR = (Primary Skill: Mobility, Secondary Skill: Repair), Class name: Engineer
Where I need the help of BGDF is coming up with class names. The following is what I have so far. I appreciate any help with filling in the blanks and/or coming up with better ideas than I have. Please do not be afraid to suggest anything.
MA -
MD - Navigator
MR - Engineer
AM - Scout
AD - Ace
AR -
DM -
DA -
DR -
RM -
RA - Weapons Specialist
RD -
M - Apprentice Navigator
A - Apprentice Pilot
D - Apprentice ???
R - Apprentice Engineer
Thanks. I love Tactician, and I like Survivalist but I think for RD more than DR. Hmmm...