It's for my viking game Fallen Kingdoms which is a non-historical war game:
http://www.boardgamegeek.com/boardgame/72347/fallen-kingdoms
It seems that by making it non-historical, I made the theme weaker. I need to find ways to reinforce the theme of the game without changing any rules. I am looking for various ideas or solutions. The suggestions I have so far:
- Give name to cities
- Give name to areas of the map, sea (ex: valley of the giants)
- Add artwork to various cards and tokens
I tried to look for Norse terminology, but I mostly found character and locations names. The problem is that there are not that many characters in my game, and everything take place on earth. So using world names like Asgard is pointless.
Any other ideas?
Else I thought I could eventually make an expansion that would introduce more mythological creatures and characters, but that implies changing/adding rules.
--- Mirror Threads ---
Sorry for the late reply, I could not do it sooner. Thank for the comments so far.
First anything related to the graphic design will be redone by the publisher. It also includes adding artwork I currently don't have which should strengthen the theme by itself.
In my game, I find them perfect because you can end up with huge stacks sometimes (more than 6 units). The thicker the better. They are easy to manipulate if thick enough and you can almost see at a glance the strength of your opponent. Britania does the same and it works well.
Players don't build ships. If a player control a port, it is assumed that he has ships. In the early version of the game, they had to build ships, but that has been rapidly removed.
The goal is to make a non-historical game, so it's normal that the map is generic.
The basic idea of the game is that weaker player will abandon their kingdom to re-invade with a new full strength kingdoms. So the balance of power constantly change though the course of the game.
Ok let see:
Dragonboat: YES, picture use to represent presence of port in a city.
Helmet: NO, but could be on artwork
Hemidall: It's Heimdall, YES one of the player god
Rainbow Bridge: NO, takes place on earth
Cold: NO, but can be on art
Snow: NO, but can be on art
Seafaring: YES, movement through navigation routes.
Greenland: NO, not an historical map
Plunder: NO
Raid: YES, using rampage
Town: YES
Hunt: ??, Like hunting for animals, in that case NO
Hammer: NO, but can be on art
Violent: YES/NO, Can be on art, depends on how violent destroying tokens is to you.
Beard: NO, but can be on art.
Blond Hair: NO, but can be on art
Blue Eyes: NO, but can be on art
Tough: YES, with intimidation mechanic
As you can see, most of these concept would fit better for artwork than mechanics. Still, having a winter season, or being able to plunder other players could be some ideas.
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Somewhat related. There is a play area where the technologies, buildings and rumor available for purchase or taking are placed. In order to make it easier to refer to this location in the rules, I want to give it a name.
I am trying to find a concept that could identify this part of the play area and then maybe link it to norse mythology. BUt I could not find anything so far. If you have any idea, let me know.