I have been playing with the idea of using a mechanic where your opponents choose your role/actions during the round and you choose theirs. Something like:
Between options A, B, C, D, E, and F; I choose B and D then you pick which of those I get.
Or something where I choose for the player to my left, they for their left and so on until the player to my right has chosen for me.
Thematically however I am having a hard time coming up with a situation where other people choose your decisions for you? Can anyone think of other games that do this or something in nature that acts this way? Something from human society? Government, Corporate, Economics??
Thoughts? Thanks!!
I think I am in the same boat as Rick. There is no design yet just an idea kicking around that is itching for a home! LOL.
To wob's point there will definitely still have to be player control over their own game, otherwise like you said it would be fairly pointless! That's partially how I felt playing Between Two Cities. You really only control half your victory, because the other half is the player to your right, and the player to your left.
Hmm, thinking more on the red/green value options to remove best/worst makes me think of a reverse auction. Players have one currency to vote for what other players can't take, and then a currency to vote for what they want out of the remaining. Not really choosing for your opponent but another interesting idea.
Thanks again for all the feedback. I will continue to brainstorm and when that amazing game design fit pops into my brain I will for sure share. Keep up the good work everyone.