Yesterday I had an idea that grew and seemed to design itself in my mind. I started writing and brainstorming and came up with a framework that could become a really great game.
However, I am not sure that the theme (Competing Arab Tribes/Trade and Sell to Rome) is one that would inspire sales, and instead may hinder it.
I know much advice is given not to get into game design for the money, and rather to do it for the love and fun of it, which I get. But I'm not sure that advocates spending my time climbing a tree that I can't see any fruit on, when there are others that do have it.
Have you had this happen? How did you handle it?
On one hand I'm inclined to move forward w/ it, but on the other I have other ideas that I could spend my time on as well.
Between the feedback I received here as well as from my design guild, the best course of action seem to be, to build it letting the theme fuel my creativity, but don't fall in love with the theme so if it does need to change down the road it can.
Thank you all for the encouragement, now for the fun and gritty part... :)