What makes a great CCG?
Why do/did they flourish in pop culture?
I've seen Pokemon and Magic used as the stand in for "successful game". Are these really good games or do they succeed because of the collectibles aspect?
Each time you by a pack of cards you are almost always gamboling in some way with CCGs, is that what makes them popular?
Was the Star-Wars CCG game popular because it was a good game or because it was Star-Wars?
Thanks for the input.
Is it really about the money though?
Is Magic the gathering, or Pokemon also a good game? In other words, is there anything about the mechanics that makes it great outside of the pro tours and cool illustrations and cute animals that you MUST collect?
I guess it is a little hard to look at these products outside of the business and the craze.
What keeps Magic players coming back? Is it really about the ability to win $40,000 or does it do something that other games are not doing. What about those magic players who don't win the prizes, but love the game. I have a feeling that part of it is related to the fact that players can customize their collections and decks, that it becomes a game around their own identity and aesthetic interest (you can try to collect and trade for the Pokemon you like and build your deck to work with those Pokemon). The game also has a good amount of complexity it isn't always clear that you should build one way or another.
(Sorry I misspelled Pokemon in the thread title Hah)