I spent a couple e-mails "interviewing" our own Seth Jaffee (sedjtroll) about the design process involved in bringing his recently-published Terra Prime from initial thought to published form.
You can read all about it here: http://www.mwgames.com/?p=363
What other questions should I have asked Seth? What other details would you have liked him to expand upon?
(I plan to run a series of these sorts of posts at my site ... so I'd appreciate any feedback as to how I can improve, and what games you'd like to hear about with respect to their design process.)
Thanks,
-Matt