Thanks to (SedjTroll?) for locking the thread. It was getting unproductive. You might want to pre-emptively lock this one, too, but for people who want more information (and to follow the Q & A) the same thread is going on at:
http://boardgamegeek.com/thread/1062168/game-design-competition
Thanks to everyone who has entered so far. Some good ideas coming in! We're excited!
The Council of Excited Elders
Hi Zodiac,
Thanks for this. Your concern comes through, as well as your good intentions.
But there are a few misconceptions we can clear up for you.
1. We ARE a company! Seriously, we are NOT hobbyists. Yes, you got us, we're not really a "Council of Elders," with long, flowing beards and robes, and when we hold a "staff meeting" we don't actually use magical scepters. We have a boring old office with metal desks and computers and we have managers, secretaries, bookkeepers--all the stuff big-boy companies have--only not so big. Because we do things other than develop this product: We publish books, do internet development, run real estate...we're very busy and we're not working out of our spare room.
2. We do NOT have a game! If you're curious, here's the bottom line: We are nine months into the design of a new collectible figurine (the eponymous "Headz," as you've probably figured out by now). We are getting ready for production (probably in China, natch) and we're even looking at maybe licensing some pop culture like "The Simpsons" or "Adventure Time." But since these figurines kinda look like dice (although they are not really made to be used as such) we thought it would be nice to have a little game that could be played with them. That way, they could do more than just sit on the top of the monitor in your cubicle.
3. We've been scratching our headz (believe me, not the first time this has come up) trying to come up with a simple dice game that DOES NOT use numbers and we've been coming up short. Hence the "competition." We didn't feel the need to go into such level of detail because it's really beside the point, and we haven't experienced much negativity (we also posted on four other boards). Quite the contrary, most people have been very receptive, and we've gotten some great ideas. Overall, it has been a positive experience.
4. As far as the design limitations, those are dictated by manufacturing and marketing plans, and they are what they are.
Take care,
The Council of Ersatz Elders