(This Challenge is has been completed.)
Game Design Showdown
October 2008 Challenge - "Monster Up!"
Theme: Monsters ... your game should be based around "monsters" (however you wish to define it).
Genre: Board Game ... your game should have a central board used by all players.
Additional Design Requirements:
- Power Ups - The game should include a "power up" mechanism. This would be some way for the players (or the pieces/units on the board) to gain powers or improve, grow, or become customized throughout the game.
- More Than Zombies - While zombies are ... um, nice. If your game includes them, it should be sure to include other monsters as well.
- Start Date: Sunday, 12-October-2008
- End Date: Thursday, 23-October-2008, Noon US Eastern time (approximately)
- Voting: 24-October-2008 through Thursday, 30-October-2008
This Challenge has been completed.
Voting Results: The results of the vote can be seen in the Voting Poll.
Critique the Entries: Post constructive critiques of the individual entries to this Challenge on the Critique Thread.
Comments or Questions on this Challenge: Comments, questions and requests for clarification were handled in the Comments Thread.
For more details on how these Game Design Showdown Challenges work -- including the updated graphic image rules -- visit the GDS Content Page.
Enjoy! -Bryk
Entry #1 - Great Blobs of Fire!
by Isamoor
The players are all mad scientists, trying to come up with the best recipe for country destroying blobs!
Components:
Setup:
Each player takes all the pieces of one color and $20 Million. Players take turns placing one of their Starter Blobs on the board. Turn up N+1 Advancement Tiles.
Turn Structure:
Players take turns in clockwise order.
Player Turn:
A player may do one of two things on their turn:
A. Place new Blobs. Place two new Blob Tokens on the board. The following restrictions apply: 1. The new Blob must border at least 2 old blobs of the same color. 2. The new Blob must be placed on an open space or village. 3. If the new blob is placed on a village, the player takes the corresponding money from the bank.
B. Auction off one Advancement The player may make a bid on an Advancement. The other players join them in a raise-or-pass multiple round auction. The winner pays the bank and takes the advancement. A new advancement is turned up, and the active player's turn is over.
Example Advancements:
Game End:
The game end is triggered as soon as any player places their last blob on the board. All other players get one last turn.
Score:
Each player looks for areas completely enclosed by their own blobs. Count the number of hexes in all such areas. This is their score. Highest score wins. Money is the tiebreaker.