What a great GDS to have submitted my first entry! Below I've pasted my entry for Auctions and Alms.
What did you like about it? What did you not like about it? What would make it more fun? What would make it more unique, and less like your average auction euro? How can I make the theme feel more integral and less "pasted on"?
Auctions and Alms
by Brian Hazzard
Judgement day is near and the great Unnamed God will soon reward the devoted and punish the unfaithful. In Auctions And Alms, each player is a high priest for a faction of worshippers of the great Unnamed God. In each of three rounds, players will be competing to best use their follower's offerings to make the best possible sacrifice in order to gain the Unnamed God's favor.
Components
- There are 16 custom 6-sided "offering" dice: four sides with a monetary value of 1-4, and two sides with one of the 4 sacrifice types (human, animal, grain, artifacts).
- There are also 18 half-sized cards: 16 "sacrifice" cards will have one of the 4 sacrifice types AND an offering of 1-4 value, and 2 "wrath" cards showing a lightning bolt.
Set Up
At the beginning of the game each player takes 3 dice randomly from a bag. 1 die is set aside to be used as the starting auction die. Any remaining dice will not be used in game play.
How To Play
The game is played in 3 eras.
Era Setup
- The sacrifice and wrath cards are shuffled together
- Each player rolls their dice, representing his follower's offerings for the round
- The auction dice are also rolled and placed next to the card deck
- All dice must remain with the same side up for the entirety of the era
- For the first era, the eldest player will go first
Turns
- The player may either start an auction OR flip a card from the deck
- Wrath Cards: If a wrath card is flipped, the current auction lot is destroyed by the Unnamed God and discarded for the rest of the current round. Place the wrath card face up beside the draw pile.
Auctions
- When a player starts an auction, the next player may bid or pass
- To bid, select one or multiple dice as a bid, without altering which side is showing
- This continues with each player until the player that started the auction either bids or passes
- For the purposes of bidding, a die showing a sacrifice is worth the value of the lowest card of that sacrifice type in the auction lot. If none are in the lot, it is worth 0
- The player with the highest bid takes the auction lot, and exchanges his bid for the auction dice, making sure that none of the dice's showing sides are altered
Era End Conditions
An era is over when all 16 cards have been auctioned, or when all players have at least 3 cards, or when the second wrath card is drawn.
Era Scoring
- 1 devotion point is awarded for each sacrifice type to the player who has the highest quantity of that sacrifice type, including cards and dice showing a sacrifice side. Dice showing a monetary value are worth nothing here. In the case of a tie, no point is awarded.
- Players will also keep tally of their quantities of each sacrifice type, This will be used in final scoring.
Repeat the steps for "Era Setup" to "Era Scoring" for three eras.
Judgement Day
Once three Eras have been completed and scored, the great Unnamed God will pass judgement on the players.
2 devotion points are awarded for each resource to the player who has the highest cumulative quantity of that resource. In the case of a tie, no points are awarded.
How To Win
Each player's devotion points are summed. The player with the most points wins, and will be spared. The losing players are all violently destroyed by the Unnamed God.
I appreciate your response. I'm happy with the game for a first time submission, but in the end I feel that it is mostly just a jumble of auction mechanics from Ra and Medici forced into using dice, and with a pasted on theme.
I'll probably shelve this one for a while, but if I were actively working on it, I would probably try to make the theme feel more integrated into the core mechanics. I also would work on making the dice feel less fiddly. I really like the idea of finding a creative way to use dice in an auction game.
I think that them representing follower's offering makes thematic sense, but as you said is unbalanced. I wouldn't want to use a yahtzee mechanic, just because it doesn't really make thematic sense, so I would be open to suggestions for making this more balanced.