I'm linking to the original thread entry here:
Sabredance #37
This was a very physical game, and I think that might have been it's greatest strength outside the competition, and greatest weakness inside it.
The game has been played well in testing, and enjoyed immensly. What I think it *does* have is a mix of both physical and die-based risk taking (Do I go for the extra die, and think I can catch all of them, or stand with what I have?) and a case of silly "gotcha" moments (with the cards).
What I think it really needs is custom components - slightly larger foam rubber dice, for instance. That would really make it shine.
What I'd like to know from the community is what turned you off from the game? Was it the physicality, the "fit" with the competition, the non-strategic rules, etc?
Also, I'd like to know what you'd do to make it better fit your personal criteria.
Thank you for your thoughts! It was a great competition this time around, and I look foward to a return to usual GDS.
Also, how the heck do I retain the formatting of the original post in markdown (with images?)