We have a winner!
Climate Control
Can you power the world on clean fuel while avoiding climate catastrophe? Fully tabulated results will be posted in the comments and questions thread!
January 2014 Game Design Showdown - “Big Ideas in Tiny Packages”
Please Read: Details on entering the Game Design Showdown.
Entries are in!
Take your time and read through this month's entries. There are a lots of them, but they each are a special flower and need your attention all the same.
Remember the voting criteria below, and submit your votes to mindspike by the end of the 15th!
Happy new year, everyone! It’s time to start 2014 off with what could be the toughest Game Design Showdown of our newly birthed year.
Games, as we know it, started as abstract competitions - perhaps with a lightly applied theme with carved pieces. Modern games with text and image heavy pieces are able to push a theme on the players much more effectively. And perhaps because of this, game and there themes have moved into the “meaningful” category.
Organizations like Values at Play and Tiltfactor seek to design games that use their fun to expose players to a new understanding of concepts from how illnesses spread to how wind spreads the seeds of genetically modified crops.
Your task this month is to create a game around the theme of fossil fuels and sustainable energy. The game’s design can illustrate concepts like the costs and benefits, the expanding need for energy, energy production capabilities of different regions, or any other facet you deem interesting and important.
You may use any mechanics and components that you wish in your design.
Remember that since you have 500 words you can use the space to describe the overall mechanics and “mouth-feel” of different parts of the game rather than give a full rule-book.
Now the standard details:
**Word Limit**: Standard 500 word
**Voting**: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
**When submitting your entry**: Please PM submissions to *richdurham* with the following subject line.
Subject: **GDS - JAN - [your username]**
***
Submissions: Wednesday the 1st through to Wednesday the 8th.
Voting: Through the 15th. PM your votes to mindspike.
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
- Entrants may not assign any Medals to their own entry!
- Entrants must assign all 3 Medals.
- An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the [Critiques Thread].
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Climate Control
Summary
Climate Control is a card game for 3-5 players. In in, players to try get sets of resource cards (such as Oil, Gas and Uranium) in order to build power plants that can be used to generate energy. Whoever produces the most energy by the time the draw pile runs out wins the game. However, fossil-fuel burning power plants (oil, gas & coal) also produce pollution when used. If at any time the global pollution level rises beyond a certain threshold, a climate catastrophe occurs and all players lose the game. Thus, players must weigh the allure of cheap energy against the health of the planet, a balance that shifts throughout the game.
Game Components
Game Setup
Deal each player 5 cards from the resource deck. Set the pollution tracker to 0.
Turn Structure
Once all players have taken a turn, each player has the opportunity to produce energy from their power plants. Plants produce the following amounts of energy: - Oil: 3 - Coal: 2 - Gas: 2 - Wind: 1 - Sun: 1 - Nuclear: 3
However, some plants also produce pollution in the following amounts: - Oil: 2 - Coal: 3 - Gas: 1 - Wind: 0 - Sun: 0 - Nuclear: 0
Players choose which plants to use by turning them face-up. A countdown from 10 is instigated, after which players must stop touching their cards.
Then, energy and pollution is generated simultaneously from face-up cards. If this production pushes the pollution tracker above 40, all energy is discarded and all players lose.
Game End
The game stops at the end of the round when the last card is drawn from the resource deck. All players have a chance to produce energy one last time, and then each players totals their energy. The winner is the player with the most energy.
Thoughts & Aims
I want to try and encompass many aspects of the energy debate into a card game simple enough to be played by a wide range of people. Early in the game players will hopefully feel the allure of bountiful fossil-fuels, but later they become a burden as players argue over who uses their polluting plants. More sustainable energy sources start the game as near-worthless, but as that pollution tracker creeps forward their guilt-free energy makes more and more sense. I hope you enjoyed reading my entry!