Use this thread to post constructive critiques of the entries to the March 2012 Challenge in the Game Design Showdown, entitled "Dragon Dice".
For those that missed it in the Comments thread:
First of all, I’d like to say - Wow! I’m so happy with the amount of positive responses! The submission, the votings, and the lovely messages that you guys sent me expressing your good will and appreciation in regards to this run of GDS.
Everybody did well, some did better, some did worse, but you ALL rock.As there were so many entries here are the votes for the top 5 games:
1. 4. Avianfoo's "Ryu Rally: First Race" - 13 Votes
1. 7. TeaisforTim's "Have Dragon, Will Slay" - 13 Votes
3. 2. Pastor_Mora's "Cursed Lands" - 10 Votes
4. 8. ryanwanger's "My Dragon is Trapped!" - 9 Votes
5. 10. Orangebeard's "Dragon-fire Tunnel" - 8 Votes
5. 12. richdurham's "King Dragon" - 8 Votes
Onto the critique thread! Now as they are so many entries - you do not need to extoll a story book on each one, but a note on a few entries would make the designers very happy (wouldn't it you?!). Remember the purpose of this is to become a better designer and as such the best you could do is to tell the entries you voted for why you voted for them AND to tell the entries you didn’t vote for why how they could have won your vote.
If you are not up on the top 5, why not?! Ask people! Find out what positive ideas others’ think would go well in your game, perhaps a minor change here or a theme change there, remember this is not a “win or lose” thing, everybody has won already - just form taking the time to enter, you have exercised your thinkin’ muscles and are better off for it - now we learn more about the science and magic of game design!
Thank you everybody for your support of this GDS - you are all very very awesome people.
My votes fell to the following (in no particular order):
7) TeaisforTim's "Have Dragon, Will Slay"
My first choice. The theme of con-men using dragons to get "rewards" really stands out. Thought not stated specifically I assume that in the Braggadocio Phase you keep the previous die roll, so you keep rolling either until you bust (rolling above fear threshold of a village) or beat all other players, presumably when all other players bust? All this just to get the right to attempt to ruse the village. Don't really like the mechanics involved for successfully pulling off a Ruse (rolling dice combinations) unless you always gain gold just for better combinations you get more gold.
20) Empires' "Mandate of the Dragon"
Competitive game where you have to help other players fight off their Mongols or you all lose. This game hinges on the Dragon cards/ Dragon tiles from preventing a particularly bad roll from all players from ending the game prematurely but I like that it has that option. I can see some really tough decisions happening here...ooh we already have that many Farmers.. we can't really afford an uprising. I think this could be quite a tight game. Though I don't know how "light" this game is.
21) dobnarr's "Dragon Storm"
Knight fighting dragons. I like the immersion of this one. Dice rolls are mitigated by equipment you pick up. though the equipment will have to be pretty weak or rare else in later game all players will simply look at dragons to defeat it. I assume the extra Flame and Talon icon on the dice increase the dragons power somewhat? I think a dice with more of these negative effects would also be suitable. But then these are all balancing issues. To me this is an easy to understand and light game which is new comer friendly.