We Have a Winner!
The votes are in, and this month's Game Design Showdown winner is.....
Waves of the Earth
by Munio
And the final tabulation is:
1st place (9 votes): Waves of the Earth by Munio
2nd place (8 votes): One Rule Word Game by regzr
3rd place (6 votes): Tide to the Moons by silasmolino
4th place (5 votes): Wormhole by GreenO
5th place (2 votes): Fox and Weasel by KrisW
Thanks to all of the game designers for participating in this impromptu game design showdown!
The Crtiques thread is open for business!
============================================
With Seth busy over at Kickstarter raising money and generally getting in over his head while pursuing a passionate dream, the community stepped up and chose the theme and mechanic for this month’s Game Design Showdown.
Theme: Turn the Tide. This is open to interpretation. The tide of battle, the tides of the ocean, Tide ™ the detergent.....
Mechanic Restriction: You must use a “zero-sum” mechanic for some aspect of the game. This is a mechanic where an increase in one area necessarily means a decrease in another area. Wikipedia says,
"In game theory and economic theory, zero-sum describes a situation in which a participant's gain or loss is exactly balanced by the losses or gains of the other participant(s). If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Zero-sum can be thought of more generally as constant sum where the benefits and losses to all players sum to the same value of money and pride and dignity. Cutting a cake is zero- or constant-sum because taking a larger piece reduces the amount of cake available for others. In contrast, non-zero-sum describes a situation in which the interacting parties' aggregate gains and losses is either less than or more than zero. Zero sum games are also called strictly competitive."
I don’t see the need to be too strict on this. Othello is technically not a zero-sum game, but for every point you gain, you cost the opponent a point. I would approve it...
And that’s all there is. The usual things apply.
Word Limit: None, but try to be succinct or nobody will read it and you won't get votes.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Meal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: Please PM submissions to mindspike with the following subject line. PLEASE use the correct subject - it makes my job much easier!
Subject: GDS - FEB - [your username]
Submissions: Monday the 11th through to Monday the 18th.
Voting: Through to the the 25th. PM your votes to mindspike.
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge were handled on the Comments Thread.
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, especially the details around the word count and graphics limits, visit the GDS Wiki Page.
Enjoy, and good luck!
-Winston
Whatever you did, it worked. I've got two entries in my inbox so far. Happy to give back to the community!