We have a winner!
Tornado Town
Spinning and twisting into first place, Tornado Town tore up the competition! A close second place goes to Exo Prime. Both are truly outstanding entries for this month's challenging competition. There is much to discuss about this particular challenge, and with the high level of participation there's bound to be some fascinating points raised about all of games. Congrats to all our participants; now let's start generating some feedback!
Game | Score | Gold Medals | Silver Medals | Bronze Medals |
Tornado Town | 23 pts | 4 | 4 | 3 |
Exo Prime | 18 pts | 5 | 1 | 1 |
Black Hole Vortex | 9 pts | 1 | 2 | 2 |
Hostile Robot | 8 pts | 1 | 2 | 1 |
Arctic Dissection | 6 pts | 1 | 1 | 1 |
Fate and the Wheel of Fortune | 6 pts | 1 | 1 | 1 |
Bumbling Bees | 4 pts | 1 | 1 | |
Fishing Float | 4 pts | 2 | ||
Gaja Moon | 4 pts | 1 | 2 | |
Do or Dial | 1 pt | 1 | ||
Warriors of Spinaria | 1 pt | 1 | ||
Critter Scamble | 0 pts | |||
Time is Money, Money is Fame | 0 pts | |||
Word Drop | 0 pts |
Tornado Town
Tornadoes fascinate me. I grew up in Tornado Alley in the midwest and loved watching these massive storms … from a safe distance. Having also lived through the direct path of several tornadoes, the theme struck an immediate chord with me.
(+) The theme struck home, nailing the idea of “things that spin”. The modular board allows for an endless variety of constructions, keeping the game fresh. The action of moving survivors to safety is a natural fit for the game, and the tornado provides a fresh and impersonal menace. The movement of all the components seems natural. The game seems like it would be easy to pick up, and appeal to a broach audience.
(-) I would rather have seen the spinner and the tornado be the same component, so that the tornado actually spins. Nested spinners could separate direction from other effects. I also see no reason the tornado needs to be restricted to a movement grid. The idea of survivors killing each other to gain access to a shelter turns me off. Survivor movement doesn’t feel quite right, either, but maybe that just needs to be inverted so that individuals move faster than groups. I’d like to see additional rules to flesh out both the rubble and event cards, if either component is truly necessary.
Exo Prime
I’m not much for the agri- Euro- style game, but you had me at “weather control satellite”.
(+) The use of the spinner to trade one resource for another is a good implementation of the mechanic, and fits naturally with weather control. Rain in one area means drought somewhere else. Both layering the spinner and changing out the face are good ideas that could change the nature of the game. Since the spinner represents “natural” weather patterns and the cards control the “satellite”, the weather control mechanic is not perfect … and it shouldn’t be.
(-) The worker placement aspect feels tacked onto the more interesting part of the game. I recognize that it fits thematically, and gives purpose to the weather control. I just find it uninteresting. But I don’t play Farmville, either. I like the idea of terraforming the planet, though. I’m unclear on how players will interact with each other, or what the end goal of the game is.