We have a winner!
Quadplex
by andymorris
Followed closely by:
Heistronic by mulletsquirrel
Camera Obscura by BubbleChucks
Themes and games are all over the place; congrats to all our participants! Join us in the Thinking Inside the Box Critiques thread for full results and discussion on this month's entries.
Entries are in!
Sorry for the delay; to make up for it voting will be extended through to the 16th of October. When voting use this form here.
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
Please Read: Details on entering the Game Design Showdown.
Open box. Take out bits. Setup board. Play. Lose to that one guy who always wins. Put bits back in box as you hear explanations of how someone "could have won, if only..."
Sound familiar?
This month's challenges you to break up that procedure a bit. In this case, what if the box was part of the gameplay itself?
It's still a bit of a novelty to have the game's packaging be involved in the game itself. Titles like Vox Populi and Cleopatra explicitly use the box in game play - Vox Populi as a way to submit hidden bids and Cleopatra as _____
You challenge is to create a game where the box/bag/packaging is a significant element in the game's play. That's it; no other requirements. Any style, any theme.
Time for the details:
YOUR CHALLENGE
Mechanic restriction: The game's packaging (box/bag/whatever) is involved in the game's play in a non-trivial way.
Theme: No restriction.
Now the details:
Word Limit: Standard 500 words
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Wednesday the 1st through to Wednesday the 8th.
Voting: Through the 16th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Plateau Chess is a variant of Chess, played on a board shaped like a plateau.
The box has, on its top, a 6x6 chessboard. The four sides of the box each have a 2x6 chessboard that lines up with the one on the top. The sides include a metal liner; and all the pieces have a magnetic base, so they can sit, sideways, on any square on any of the fours sides. (For packaging, it could actually be the bottom rather than the top of the box, so that you could have artwork on the top. If so, you turn the box over in order to play.)
The five sides of the board are referred to as
top: the top.
white side: the side facing the player playing the white pieces.
black side: the side facing the player playing the black pieces.
port side: the side on the white player's left
starboard side: the side on the white player's.right.
The lines where two sides meet is referred to as a "fold."
Pieces: in each color (black and white) there are the following pieces.
King
Queen
2 bishops
2 knights
2 rooks
6 pawns (note, only 6 of each color, not 8)
4 tunnelers (described below)
To start, arrange your 6 pawns on the top row of your side. Below them, place knight, bishop, king and queen, bishop, knight, such that the queen is on your color and the king on the opponent's color. On the closest bottom square of port and starboard side, place a rook. Place a tunneler on each of the two squares immediately adjacent to each of the rooks. (You should have a rook and two tunnelers on each the port and starboard sides, and your other 12 pieces on your own side.)
Variations from normal chess:
Pieces move over any fold in their normal movement, as if the fold were flattened out. However, only ONE fold can be traversed in this way in a single move. A rook on the starboard side, for example, could move a total of 12 squares if nothing were in its way, along the bottom row of the starboard side and the bottom row of the black or white side, but then it would have to use another move to move on to the port side.
Tunnelers can move and take one square in any direction (like a king), including moving over one fold. However, when on any side, they also can tunnel straight through the box to arrive at the square directly opposite the one they are on. They can also take (and put a king in check) in this way. A tunneler on the top of the board cannot tunnel anywhere.