We have a winner!
Digger, Trader, Conqueror
by richdurham
Followed closely by:
I'm Waiting by kevnburg
TAGGED by anonymousmagic
Congrats to all our participants! Join us in the Stand Up Games Critique thread for full results and discussion on this month's entries.
Please Read: Details on entering the Game Design Showdown.
Entries are in! It's time for a read through and a vote!
Tough contest this month, but I think you'll be pleased with the variety of solutions to this problem. They range from casual dexterity games to pseudo-euros that range over entire rooms.
When you vote, make sure you submit your votes with the form here.
Typically we think of board games as something you do sitting at a table. Your challenge this month is to create a game where the players must move about the room as part of the game.
There are notable exceptions to the strict "table" setup, dexterity games such as Pitchcar, social games like Two Rooms and a Boom, and games specifically designed to be done on-the-go like Pieces of Eight.
As I said, this month your challenge this month is to create a game where the players must move about the room as part of the game. To do this well you should think of this as more than just an analogue to a board.
For instance, if people are far enough apart you can’t see or reach other components – something avoided when around a board. This is a chance to harness these differences.
Now to keep it grounded in the familiar, as well as encourage games that aren’t strictly social, you must also include at least two of the following mechanics:
- Line auction (See Small World races, and Eight-Minute Empire)
- Worker-placement
- Set collection
- Tile-placement
- “Deck” building (doesn’t have to be cards)
YOUR CHALLENGE
Theme: Whatever you want Mechanic restriction: Players must move around the area as part of the game. Include two mechanics from list:
- Line auction
- Worker-placement
- Set collection
- Tile-placement
- “Deck” building (doesn’t have to be cards)
Now the details:
Word Limit: Standard 500 words
Voting: Award a Gold, Silver, and Bronze (worth 3,2, and 1 points respectively) Medals to your three favorite entries. Any entrant that does not award all three Medals will receive a Pyrite Medal (that's "Fool's Gold") worth -3 votes!
When submitting your entry: PLEASE USE THE FORM LINKED HERE.
Submissions: Monday the 1st through to Monday the 8th.
Voting: Through the 15th. Votes will be through a form (link posted after submission period is ended).
Voting Format: Each person has 3 Medals (Gold, Silver, and Bronze - with values 3, 2, and 1 vote respectively) to distribute any way they choose among the GDS entries with the following restrictions:
Entrants may not assign any Medals to their own entry!
Entrants must assign all 3 Medals.
An entrant who does not assign all 3 Medals will receive a Pyrite Medal (-3 votes) as a penalty.
Comments or Questions: Comments and questions about this Challenge are handled on the Comments Thread
CRITIQUES: After voting has closed the entries will be posted for comments and critiques. Post constructive critiques and commentary about the entries to this Challenge in the Critiques Thread.
GDS Details: For more details on how these Game Design Showdown Challenges work, visit the GDS Wiki Page.
Enjoy, and good luck!
-Rich and Mindspike
Horsepower is a change on the classic game of HORSE, requiring that 4-6 people follow the leader shooting a ball into a bucket set in the middle of the table. However, there is a difference in that the players will not be calling their own shots for the others to follow. Instead, there will be a set of cards showing various shots (Like the “Power Hour” where each player must shoot from a classic muscle flex pose, or “Nothin’ But Net” where the player must shoot like a basketball player) that a player can claim.
There is a set of three cards face up, each with 4 symbols indicating the category of the shot, like a picture of a lobbed shot, a muscle for strength, or a “POW” symbol for physical contact. There will be 9 symbols total to use. The goal of the game is to claim 3 of one type of symbol, regardless of the other symbols on the cards.
When it is your turn, you pick one of the three card face up, present with the action required, a silhouette of the pose required to shoot, any special rules for the shot, symbols for the shot, suggested OVERTIME conditions (Explained below), and a difficulty rating, ranging from TOTES EASY to WICKED SICK.
The player would then perform the shot. The goal is to sink the ball in the bucket. If you miss the shot, you’re out.
If multiple people make the shot, OVERTIME is entered. Everyone who made it attempts the shot again, with a condition applied to make the shot harder. The first person to make the original shot chooses a condition suggested off of the card or makes up their own, and all others must follow it. This continues until the cycle is complete again. If there is still more than one player to make the shot in OVERTIME, the DOUBLE OVERTIME goes into effect.
In DOUBLE OVERTIME, Everyone who had made the shot in OVERTIME must all make the shot at the same time. Whoever makes it in first, gets the card. Be fair with the rulings, if no one can agree on who sunk first, the card is discarded and play moves on to the left of the person who chose the previous shot.
Example: Mark, Julia, and Sam are playing. Mark picks “Over and Under” where he has to try and toss a shot from under his leg. Mark makes it in the bucket and play passes to Julia, who misses. Julia is out for this shot. Sam makes it too. Play would cycle back to Mark, for OVERTIME. He chooses the suggested condition on the card of shooting with the “Off-Hand”. He makes it and play goes to Sam, who misses this new shot. Mark takes the card for winning. Julia draws a new card to replace it and then chooses a new card to attempt.
Parts:
6 Balls
1 Medium Sized “Bucket”
36 Shot Cards