I've entered a head-to-head design challenge with a friend of mine and fellow game designer. The rules: make a game that uses only 18 poker-sized cards. No pen and paper allowed, no other components allowed. Deadline is January 20th, 2019.
I’ll use this thread as a journal of sorts. Feel free to join in on the discussion!
The Jury
Names altered for privacy.
Alice: Alice is methodical, strategic and introverted. She prefers games where she can slowly build up to an unbeatable advantage over time. She also enjoys cooperative games and storytelling games, and she has a very high tolerance for complicated game mechanics.
Bob: Bob is a master strategist. He enjoys playing 4x computer games, and he usually emerges victorious in our regular Twilight Imperium sessions. Bob thrives when there are multiple avenues to victory and possibilities for long-term planning. If there are few, he makes his own fun by going for high-risk moves and creating chaos and destruction.
Catherine: Catherine is the most casual of our usual players. She prefers games with simple mechanics and social dynamics, such as bluffing games, party games and deduction games. Among her favorites are Coup, The Resistance and Love Letter.
Dave: Dave is very competitive and tactical. He likes games involving subterfuge, surprise attacks, diplomacy and risk management. He also likes two-player games more than probably anyone else in the group. Favorites include Illuminati and Shadowfist. Dave also designs games.
Ethan: Ethan isn't really a boardgamer at heart, so I've yet to suss out what type of games appeal to him the most. He plays Chess and Darts competitively, but not all that many other abstract strategy games or pub games. He's an avid reader though, with a great love for volume-spanning fantasy and science fiction epics.
Voting will be by simple majority and secret ballot.
Playtesting
We're allowed to playtest our games with anyone (including the jurors) as much as we like, as long as the other competitor is present. We're aiming for finished and tested games here, not unfinished drafts.
Admins: Feel free to move this thread if this isn't the right forum for this sort of thing.
Some initial thoughts...
The component restriction is of course a nightmare, which is sort of the point. More specifically, only one of the jurors actually prefers short, simple games. I perceive that a big part of the challenge will be to provide enough depth to entertain everyone.
Twitch mechanics: I think this is out immediately. While Ethan plays Darts, he also plays Chess, and I think he prefers the latter. Catherine enjoys shooting things in Halo, so she might be okay with some twitch mechanics in the context of a light-hearted party game. The other jurors positively despise twitch mechanics.
Randomness: Bob, Dave and to a lesser extent Catherine have preferences that lend themselves to rather large amounts of randomness. However, that’s completely antithetical to what I think will engage Alice and Ethan. So I guess I should seek to have a low to medium amount of randomness, if any at all. Also, with cards, the typical randomization technique is shuffling, which isn’t an inherently fun activity.
Theme: This is a conundrum. While the component restrictions lend themselves to a silly or family-friendly theme, the jurors are all nerdy adults. They would probably prefer a game about zombies and lasers over a game about cute creatures or architecture. Maybe some sort of historical theme could work? Or maybe a silly sci-fi or fantasy vibe? I’m not really sure. Gameplay comes first anyway.
Deduction mechanics: Some sort of bluffing, deduction or hidden information is probably a good mechanic to include. This can create all sorts of depth – which my design sorely needs – and it’s a type of mechanic that meshes well with pretty much everyone’s preferences.
Gotcha mechanics: I’m really on the fence about those. While Bob and Dave like them, I’m not entirely sure if they appeal too much to the other jurors. I’ll probably need at least some truly interactive mechanics, but not any really in-your-face gotchas.
Multiplayer: The game should probably be a multiplayer game, not a two-player game. Ideally, it should be playable with anywhere from 3 to 5 players, though that may be too difficult to do with the limited components. I think I’ll aim for a 4-player game, maybe with a 3-player variant. Of course, 18 isn’t divisible by 4, so if there is to be hands and dealing involved (most card games do), that’s something to keep in mind.