Hello there!
Our little studio launched our first KS yesterday.
Kickstarter link: https://www.kickstarter.com/projects/weerobingames/for-treasures/
Runs March 14th 2019 - April 14th 2019
About the game:
Four adventurers meet a mysterious merchant and buy from him a map of a secret dungeon in the middle of a huge desert. Heroes get to the dungeon, split and make a bet on which one of them will be the luckiest and collect the most treasures. And here the quest begin!
To enter this fun adventure choose your hero and start the descent into the dungeon. Build your maze or confuse your opponent, fight to level-up your hero or send a monster to the opponents. Reach the crystal in the center of the play board first to get the bonus and finish the game. But wait to celebrate - it doesn’t necessarily mean that you won. If you collected the most valuables, you won!
The game is built around a unique system of tile-laying allows you to create an infinite number of different mazes and perfect for having fun with the family and for serious battles between hardcore players.
It won't be bored for sure!
Number of players: 2-4
Time required: 30-120 min
Recommended ages: 14+
You can also find more information below:
Wee Robin Games website: http://weerobingames.com/
Facebook: https://www.facebook.com/WeeRobinGames/
Twitter: https://twitter.com/WeeRobinGames
Instagram: https://www.instagram.com/weerobingames/
We'll be grateful for your support! Help us to make this game s reality!
Thanks!
Many thanks for your feedback.
Heroes build a labyrinth to the center because everyone wants to grab the crystal that is located there. But there are a lot of tactics. You can build a maze to the side, for example, to put yourself more monsters and level-up. There are a lot of variants.
About costs. We got the price immediately for 2000 copies. We want to print in LongPack and they have a minimum circulation of 1500.
For sure we can not say that with such a price we'll earn much, but this is our first created game and, so now we are trying our best to earn a name but not money.
Looking back from our experience today, I can say what we would better create For Treasures! without miniatures. We hoped that the game would be more attractive that way, but this is a strong rise in price of manufacturing. And the minis are really beautiful, but the standee looks great too. We could put the goal below with standee only.
So we are afraid that there is still a risk of failure. With the sum less, we simply cannot print it.
As for shipping to Europe - these are the prices that the Quartermaster Logistics gave to us.
Of course, since we are new there is a chance that there are some other expenses that we don’t know about.
By the way, you pointed us to an interesting moment with the dungeon.
We poorly described this.
Our heroes bought a map of how to get to the dungeon.
The dungeon is such a magical place in which the law of making multiple paths applies. Thanks for point it!