Hey all,
I just wanted to get some feedback from board gamers and game designers about playing and or designing small format/travel size games with magnetic tops. This query was spurred on by my ongoing interest with pocket-sized versions of full games like Chess, Parcheesi, Chutes & Ladders, etc. I've always liked the idea but found that in long play sessions it gets really annoying. I think there needs to be a time limit to how long 2 people stay hunched over a 6x6 inch board with pieces smaller than a dime.
My game StormGate is a chess variant with a very short time of play. I have a 10x10 inch board with a 6x4 grid pattern. The game uses standard chess pieces; 6 pawns and 1 knight per side. The longest game recorded was about 15mins. Most games are done within 6-10 mins. Now I'm looking to offer a small format/travel size version of this game and I'm doing some homework on interest and implementation. This brings me to the questions at hand;
- Do you like or dislike playing on travel magnetic boards?
- Do you think there is a time limit factor for any small format/travel size game, barring the issue of space to play?
- How much are you willing, or already have paid for a good quality travel magnetic board game?
- If you have small format magnetic board game, what is it?
- What is more desirable (in general) - Small format wood board and peg game OR Small format plastic board with magnetic top game?
If you have any general feedback, please feel free to share, whether you answer all the questions or not. Thank you in advance for any feedback, folks. This will help me get a better grasp on interest in and perspective on designing small format/travel size game design.
Thanks, folks, for all the feedback and insight so far, and for answering the questions (if you have). I completely understand that the world is digitizing everything and travel gaming, and to a greater degree gaming in general is going.
I'm not trying to revive a supposedly dying practice but it's something that's been on my mind since I've started to come close to self publishing. It brings me back to a recurring statement that is often posed to me as I'm slaving away at the kitchen table. While cutting, and colouring and writing notes on paper... with a pencil... and drawing... with a pencil... and taping and glueing, "It'd be cool if you made an app for that game!" My nonchalant smile and nod followed by, "Yes, that would be cool" is all I can muster and not be drawn into a discussion. I can go on about this but that's another thread for another day. Probably already out there in BGDF space multiple times.
The flexibility to go beyond the physical restriction of table top gaming is always enticing, and travel games can never really fill that time between bus rides, back seats on trips and laying in bed at night. But then again, that's not who those games are targeting. The more I think about it the more I think pocket sized gaming is going the way of the dinosaurs, but companies like Hasbro (MB and Parker) are STILL releasing mini versions of their games. And all the knock offs of popular games like I had mentioned in my first post are STILL pushing out travel size/small format games.
There is a place and time, and I acknowledge that. The interest may be wavering but the offer of an inexpensive and mobile version of a game still has some draw to it. I don't know whether I'm banking on this or not to save on cost, but its relatively cheaper manufacturing and equally lesser sticker price is why I asked the question.
Interest vs. value vs. quality. Just trying to figure out why you people think and where your head is at regarding the topic. All your insights and explanations are great. Always like doing ground work before I dive into a venture. Especially when that venture incurs time and money with little to no ROI.