I've had great advice and ideas from play testers and designers alike here, and the cooler seems like the best place to mention my newest project, so here goes.
Classic Sword and Sorcery RPG combined with a web based app to crunch the numbers for you.
Short and sweet. And of course all comments and suggestions are welcome.
Thanks
First off, let me apologize for not responding sooner. I'm involved in quite a few thread discussions at the moment, and this one slipped my notice for longer than I anticipated. Things have been busy.
There ARE quite a few digitized character sheets on the market, some with leveling capabilities, but the automated combat features are far rarer from what I've seen. The combination of a character generator and leveler, with the automated skill tests and combat, and the GM organizer will make our app something different, or at least that's my hope.
To answer your questions, Not so much easier than rolling dice, but the app will do the math involved, including comparing attack to defense, figuring damage, and in the case of my system, showing the wound results. With skill tests it will show success levels. The UI will be the real simplifier. It will show the available enemies, who's engaged with who, and what their current conditions are. Attacking someone will be an easy choice tree. Touch the enemy, choose your attack. The attack pops up on the GM screen, he chooses defense, and the system does the rest, quickly showing a result.
As far as the love of rolling dice. I am coding a simple toggle into the system that allows you to input your own dice roll if you want to. It will slow the speed of the exchange down a fraction, but I too sometimes love to roll the bones, and I didn't want to lose that opportunity with the app.
I have made the decision to code for Pathfinder too, so the project can be a little more universally applicable. Still have my setting and system, just the possibility of D20 too. I have quite a few new updates on the project page. I'd love to hear feedback from other designers.
Thanks for the input. I've bookmarked this thread so I will be responding sooner next time.
Kevin
tinyurl.com/aeranos