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Board Game Geek Rankings

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ruy343
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Joined: 07/03/2013

"I've been thinking..."

"A dangerous pastime-"

"I know."

But what I've been recently thinking about is how we often associate the quality of a game (and its gameplay) on the rankings found on BGG. However, In thinking about it, I've noticed that the games that are truly played by a lot of people aren't often found near the top of the list.

Don't get me wrong, I would love to play 7 Wonders more often, or find people to play Power Grid or Twilight Struggle with, but many of the games at the top of the BGG rankings are strategy- and complexity-intense: so much so that most players aren't willing to play. I hypothesize that the reason that they're ranked so highly is that the BGG page serves as a location for people to look for strategy advice, and while there, people share their rating of the game. It attracts its own following, which in turn leads to more rankings, allowing such games to be boosted higher than others.

Additionally, strategy-light, micro, co-operative or casual games attract a lighter audience: people who don't spend time on board gaming forums to rate the games they play against other games. For instance, many people regard Pandemic as a great game, and it is, but it's ranked in the 80s, far below other games that most people aren't willing to get into.

I guess that I'm trying to get at is that I feel that the Board Game Geek ratings, while a helpful approximation, might not reflect the number of times a game is played, or really reflect the audience count. Do others here feel that this is the case? Is my hypothesis unfounded?

Dralius
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Joined: 07/26/2008
There is also the problem of

There is also the problem of the Equalizers that see a game with a rating they feel is too high and rate it very low to counteract other people’s ratings.

Take the number 1 game Twilight Struggle for example; it has 157 ratings of 1. Probably not because it’s bad but because some people thought that it shouldn’t have so many 9 and 10 ratings.

The Professor
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Joined: 10/25/2014
BGG...and ratings

Ruy,

You make an interesting observation. I'm not particularly enamored with the games at the top of the list (Puerto Rico, Agricola, etc), but maybe there's a huge Euro following on BGG, which skews the results. Lately, I've brought to my gaming table much more medium level games, including City of Iron, Kingsburg, and Shadows Over Camelot which provides a broad representation of game mechanics.

Cheers,
Joe

Soulfinger
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Joined: 01/06/2015
I usually skip that rating

I usually skip that rating and go straight to the forum posts. Are there mostly questions about the rules? Broad audience or high complexity. Session posts and lots of images of painted game figurines? High re-playability. And so on. In example, the posts for Thunder Road show that it is a game with an excellent framework for gamers who like to tinker with rules.

Of course, my deciding factor is usually "Is it on clearance?"

larienna
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Joined: 07/28/2008
Note that on BGG there are 2

Note that on BGG there are 2 things:

The rating
and
The ranking

Both does not match:

The rating is an average of the user star rating.

The ranking is a complex formula that also take into account the nb of BGG user. It is still that value that is used to order games.

MachBros
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Joined: 01/16/2015
I think what would be nice is

I think what would be nice is if there is a ranking on how simple/complex the game is so that new gamers can get into board gaming easier.

Soulfinger
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Joined: 01/06/2015
Do new gamers even go to BGG?

Do new gamers even go to BGG? I thought the ranking for simple/complex for new gamers was whether or not it is available at Target? That's where everyone is placing their flagship games these days.

debiant
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Joined: 05/03/2015
I think ordering by the

I think ordering by the number of voters is actually more representational than any of the ratings. That being said, Terra Mystica is my favorite game and I'm glad it's at #2 on BGG.

richdurham
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Joined: 12/26/2009
Audience, and psychology

BGG rankings are similar to surveys in Cosmopolitan magazine. An opt-in approach, with a less-than-easy way to actually rank a game (owing largely to requiring a login, and having as antiquated an interface as BGDF).

Now take a self-selected audience that and guess at their motives: Due to the dedication they have are more willing to rank lots of things and those things are possibly more likely heavier strategy games.

Next combine this with all the psychology around the number 7 and psychology and psychology (I am copping out by linking popular stories instead of journalistic studies, but the last one is Radiolab so it's just a fun listen).

And then with this handy graph of BGG data:

Geek rating (weighted with fake low scores to keep new games with fewer ratings from appearing more popular)

...And general Average rating (look at the data points not the curve, which in this case is only a linear best-fit)

With all of this, I go for the comments too, unless a game falls in the extreme of having hundreds of ratings and still in the 5-6 range on BGG.

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