I've been "playing" "Magic Puzzle Quest" and for some reason - it doesn't have the same appeal that "Board Game Design" has...
Maybe it's because in BGD you can become a millionaire by having your game become so popular that everybody is playing it... Wait a sec - that's Pokemon Go! :P
No but seriously, for some reason I'd rather sit down and try to fight with figuring out HOW I can improve a design over playing a nice game like "Magic Puzzle Quest". The design bug has me...
When I think about all the collaboration between me and an artist - and the cool designs that come before it... Playing games - seems boring, plain and ordinary.
Does anyone else feel like this about "playing" vs. "designing" games???
If you remember that famously quoted line "I believe Knizia when he says he doesn't play others' designs much." It would seem to be the opposite of what you are suggesting. And from a Millionaire Game Designer too... So while this may be your personal opinion, it takes a real professional to exemplify that the opposite is true.
I'm not saying: "Don't play games."
I'm just saying, for me, I'd rather be designing games than playing them.
And if you "surf" the Internet, you can learn a lot about any game you may want to play. Learn how it's played, the mechanics used by the game, learn the "feel of the game" (artwork). And usually this is from multiple sources because most games get reviewed by several reviewers. Not only video but also written articles, etc.
Often times you don't even need to play it, because you have shows like "Watch it Played" or "TableTop" which actually demonstrate how the game itself is played. So from a sense of design - you can watch videos to see how the mechanics mesh together - as opposed to having to play yourself. Granted you won't have the game experience that you get from playing ... which could be positive also (and reinforce the value of a particular game).
Of course that doesn't cover all games - but perhaps the more remote, unheard of games, don't usually make it to your game night table either... Why all you have to do is do a search on "The Game Crafter" and you will find volumes of games - nobody has ever heard of. At least, most I have not.
And when it comes to money... most designers are not in it for the return. I, personally, would like to re-coup my investment in my two (2) games. That's my goal (not anyone else's goal). What that means is that I would hope not to take a loss for the time spent trying to make a design successful. And luckily it may be possible with "Tradewars - Homeworld" to actually still do that.
Again that's my personal motivation - of what I'd like to achieve.
Cheers.