Well I'll be quick and short about the content of this thread.
Basically I used Facebook to connect with people who might LIKE my game. And it turns out over the 8 months that I have been on Facebook, I managed to get a rather small following - 60+ users.
During the months,I talked about the game, showed artwork and gave hints to the sale that will be occurring.
Well it turns out that NONE of those Facebook users bought a copy of "Tradewars - Homeworld".
As it is, I think Facebook is a total waist of time. If 0 people convert to backers, that means people are just like "Okay that looks cool or sounds cool..." And that's where it ends.
I'm really disappointed since I thought I might get over 100 backers... We will have to be content with 30+ backers mostly pre-orders and complimentary copies. No doubt word about our game will spread through those copies - but still it really disappoints me that over 60+ users and NOBODY bought the game...!
I will not be using Facebook any longer ... it's a waist of my time and money.
Had users converted to some backers - maybe I could say "At least a few people bought the game." But this is not true: 0 FB users bought the game.
Marketing the game has proved to be the most challenging effort of this ordeal. Designing and demo-ing is easy. But when it comes to marketing, an 8 month effort produce 0 backers ... IDK what I could have done more.
Sadly that is the truth.
Well that's kind of the point of this business model:
-Lower cost of ownership.
Instead of spending $60.00 for a Four (4) Player game, you only spend $30.00 for a One (1) Player game set. This is akin to FFG "LCG" model (but we call it XTG3) where the idea is to buy a "core" set and then add expansions that you like to the game.
It's also good for Kids! Each child can bring their own Game Set to lunch and play the game with his friends. It's in a very compact box that fits into a child's backpack...
You also "own" your game set: so if you spill water on your cards, it's your problem... Or if you don't take care of your cards, it will not affect the cards of the other players.
So it gives a sense of "ownership" to each player: their YOUR cards. Not the cards of your opponent, nor a pool of shared cards, they are yours... Each game set has an "owner".
So it's not only about money...