I can't say I've been the most consistently active member here, but I have always enjoyed my sudden bursts of board game design enthusiasm. Many of you have helped my designs, and some have even played them! But I have fallen under the spell of a new kind of design - video games (*hugs Unity*)! Which isn't to say I'll never come back to the manic world of board game design and all the fun aspects that come with it - printing, sleeving, prototyping, playtesting, rulebook management, repeat, repeat, etc.
Video game design has a lot going for it and has been a more successful endeavor for me, more than board game design ever was. It's made me appreciate that creating a vibrant ecosystem of meaning decisions within dynamic mechanisms is in many ways much more challenging in an analog format. Which isn't to say I've abandoned it, I'm just giving it a long deserved rest.
If anyone is interested in my current video game design, tentatively titled "Dungeons!", you can check it out here (controls and a brief survey are below the game window from the link):
www.overrealmgame.com/Dungeons
It's a single-player level-based puzzle/adventure game that features simple controls yet challenging environmental brain-teasers (think 2D Zelda sans combat).
If anyone also has any questions about video game development, I'd love to answer them. I'm still a novice, but hopefully I can help!