Well having designed and self-published my own game - and then learning through several years the qualities of games that make them interesting has led me to "MY EPIC struggle"!
I would LOVE to design a Second Edition (2nd) of "Quest Adventure Cards(tm)". Obviously I like the comicbook-esque artwork and I'm pretty sure I could get Geof to design artwork for yet another game.
BUT here is my problem: I know set collection is boring.
And the original game is designed around that mechanic. No worries I would gladly drop the old edition and design something from scratch... BUT WHAT?!
That's "MY EPIC struggle".
Obviously Quest AC is about "Adventure, Storytelling, Risk, Luck, Strategy and of course Quests"! But I can't come up with a "revolutionary" game system that would make players say: "Hold on - this is AMAZING!"
And so I struggle with mediocre ideas about Quest AC "2" and what could make for an interesting strategic game. IDK maybe it's because I still have an "rough" idea about what I want the game to be (yes - EPIC)... But don't have the game engine to make that happen.
Feel free to comment! :)
Cheers all.
You will find this blog entry:
http://www.bgdf.com/blog/quest-adventure-cardstm-2nd-edition-retired
This is how I *MOSTLY* feel about "Quest AC 2"... But still there is a part of me that believes that it could be an EPIC game! :D