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Unskilled and Unaware of It

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PauloAugusto
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"Unskilled and Unaware of It: How Difficulties in Recognizing One's Own Incompetence Lead to Inflated Self-Assessments"
http://www.superfrink.net/athenaeum/www.apa.org/journals/psp/psp7761121....

Article wrote:

Abstract
People tend to hold overly favorable views of their abilities in many social and intellectual domains. The authors suggest that this overestimation occurs, in part, because people who are unskilled in these domains suffer a dual burden: Not only do these people reach erroneous conclusions and make unfortunate choices, but their incompetence robs them of the metacognitive ability to realize it.

More informations here:
http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
http://en.wikipedia.org/wiki/Illusory_superiority

Dralius
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Im quite aware of my incompetence

Im quite aware of my incompetence, I just choose to ignore it. If I didn’t I would never try to accomplish anything and therefore fail where I have succeeded simply by trying.

In all seriousness I find that people often underestimate their abilities and have hidden skills and talents that go untapped.

Maaartin
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Both surely happens

I personally know a few smart people always underestimating themselves. From the Internet I know a big pack of complete idiots unable to grasp anything beyond elementary school and still believing themselves to be capable of inventing world changing algorithms. Some of the most blatant examples can be found in the sci-crypt newsgroup (which seems to be a big honey pot for all cranks).

I'm curious if there are similar people (of the one or the other sort) in games design.

Louard
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I remember reading up on this...

I think the most interesting thing I read on this phenomenon was related to how it may be indispensable to us as a species. Think about it.. it's this blind faith in our ability to accomplish new tasks that gives us the confidence to attempt them! That's huge!

Dralius
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Never

Maaartin wrote:
I'm curious if there are similar people (of the one or the other sort) in games design.

I am certain we are all brilliant and any perceived faults are the result of bias of the observer.

PauloAugusto
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Maaartin wrote:[...] I'm

Maaartin wrote:
[...]
I'm curious if there are similar people (of the one or the other sort) in games design.

Even though i've only spoken to very few game designers in real life (3~5?), i think i've met one of those cases myself. He wasn't unpolite, even friendly, but he was so full of himself that talking with him was actually unpleasent. So much that i even stopped trying to explore stuff that seemed like a strong problem in his game (it seemed like a decent game, though).

Very much unlike me, who am the best game designer ever, just no one ever noticed it. I hate the world for not noticing my genious and praise me like a demi-god. I will make a Spiel des Jares winner, it will replace monopoly and i will make millions. It will only stop being the best game ever when i make my second game. Very soon, i will be able to gloat over all the me-haters when i'm at the nobel-prize winners stand preaching my funny, witted and caustic speach.
(joke)

Joking apart, if i was (am?) one of those people, i would probably not realise it. I really think i'm not but .. most people who are also think the same, hahaha!

PauloAugusto
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Even though i would like

Even though i would like others to point me to this problem, in case i was "unskilled and unaware of it", i think i would only point others to that problem in reasonably extreme cases, especially in game-making. Because i fear that i could be bashing down some things that i just wasn't understanding properly (no matter how stupid it may seem at first, like a stupid slot-machine or a roulette) and, maybe, even, stop it from coming to life with my innapropriate «bashing».
- That has happened in history: people not fully understanding how ground-breaking some ideas were and just laughing at «how stupid» they were.

Still, if i come to be realized as "unskilled and unaware of it" in boardgame designing, i really would prefer to be made aware of it, so i could stop wasting time with it.
- That has happened in history: people who are unskilled and unaware of it and keep wasting great portions of their life in dreams they would never achieve.

PaulBlake
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The horror...

I live in constant fear of being exactly this kind of person: A crushing boor, oblivious to the glaring flaws in his character and creations. This apprehension is so omnipresent in my psychology that, even when I receive sincere compliments, part of me always wonders if they were actually sarcastic.

That said, I've found that game design as a hobby is particularly prone to structurally compromised pots: The tabletop gaming industry is, after all, one of the few remaining industries which regularly relies on independent inventors, and which still produces out-of-nowhere hits. Turning a raw game concept into a functional, physical prototype is trivial with commonly available tools. Playtesting is an inexact science at best, and social boundaries sometimes inhibit useful criticism - as does the designer's own confirmation bias.

Then ther's the concept of the game itself, which can range from "simple enough to teach in one sentence" to "slightly more complicated than earning a Doctorate in astrophysics".

And what is a game design, but a computer program running in abstract space? As any programmer will enthusiastically tell you, a minor mistake in the logic of a program will render the whole framework useless. Similarly, an overlooked edge-case in development can become a whopping great game crasher later on.

Throw in an inconsistent (and often tenuous) understanding of copyright, trademark, and patent law, and the whole thing is a recipe for this exactly this kind of personality to reach the maximum possible value of both "incompetent" and "annoying".

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