Ok, I am not going into details.
But I think I have discovered a paradox in my game design.
If I want to add something. The whole balance seems to collapse.
Now, what is the best thing to do?
- Not add the new idea at all?
- Cut out the new idea and everything that would have collapsed? (1/3th of the game will be gone, and 1/2 of the fun)
- Or accepting that the new basis is placed at a completely different level?
Or how do you guys deal with a paradox?
- Or accepting that the new basis is placed at a completely different level?
Well.
I have one more option, seeing all the responses.
I make note of all the mechanics that are linked.
Scrap them all.
And add them in a new way.
Leaving the mechanics that started perfect but are now broken, for last.
If that doesn't work.
I have to scrap 2 new idea's.
Because that is the only way to keep the fun part of action chaos in my game.