Hello all,
Just another new guy to the site. I’ve been designing games of all sorts since I was about 9 years old (21 now) just as a hobby. I started doing it just because I like the math and the organizing of charts and things like that. I’m no expert by any stretch, that’s for sure, so I welcome any criticism on anything I post.
I am currently working on a tabletop war game based on mechs fighting in an arena. The game is actually being designed for the Vassal Engine but all the same design rules apply. In this game, players can buy mechs and customize them with weapons and other equipment to alter their stats. I want the customizing to be very complex, but the gameplay to be quick, simulating a sort of Armored Core feel. So I’m trying to find a good balance of complexity and ease of play which has been a real puzzle so far. The game is still in very early development so if anyone is interested in joining in or just brainstorming they are more than welcome.
Anyways, like I said I’m no expert but I will be happy to help anywhere I can. I have skimmed through these boards many times and seen the amazing amount of information that is here. I’m glad to be a part of it and hope to contribute where I can.
-Nick.
Thanks Dan,
That actually sounds like a really good idea. The only problem is im going for very quick turns to get the feel of fast paced mech combat. But i will definitely make a prototype of your idea and see if i can make it work quickly. Thanks for the idea!
-Nick.