I have been thinking/pondering about the expansion scenario I call "Privateer". This scenario is meant to be an *expansion* to the original game in which one player will be the Privateer and the other players will be traders.
Now don't ask me about victory conditions - I'm still in the process of trying to put together the scenario.
Normally when players embark on a mission, the player must WAIT until the mission is completed BEFORE he can get the reward. This makes sense in general terms because it is reasonable that you don't get paid until you complete the mission...