Well everyone dreams and hopes that their game gains traction in the market. Subjectively success is driven by the volume of sales. However unlike traditional games which are one time efforts, we (and I hope others may be interested) are opening our framework to the world.
Rather than thinking in terms of an application, we are focusing on building on our existing success and move to a broader market.
Although we do have online sales of our current edition, we are looking far ahead and saying: "We have a vision of the future."