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Tradewars - Homeworld: Playtesting (3x)

Today I engaged in a two (2) person playtest of the version 8 prototype of "Tradewars - Homeworld". Obviously since this game has been playtested quite a few times, each time I learn a *lesson* and take away a small but important *minor correction* that needs to apply to the game.

Of Legends And Lore: New working title

So what I have decided was that I would put aside the name of "Rain of Fire" (the 4th Version) and go with "Of Legends And Lore" (this was another WIP).

I like the title more and I think it's more in the spirit of the game.

Here are some additional notes about the *game*:

1. I am exploring developing the game for the Nintendo DSi/3DS.
2. Yes it's will probably be a *video game*.

Tradewars - Homeworld: Preliminary artwork

Sample box cover

So my artist has sent me a *low* resolution sample of the Box cover artwork...

I think it looks way kewl... I'm not certain about the logo (because it's what I used for the cardback). I have another rendition from Ed Wedig that I may use for the box - but not the cardback...

Comments welcome, please let me know what you think!

P.S.: Happy New Years to everyone! Yay!!!

Tradewars - Homeworld: Publication

So we have contacted our FIRST publisher regarding our game. Back in 2012, we contacted this publisher to ask what their *submission policy* was. The response we got back was very *positive*. And so we decided to follow-up on our initial e-mail with some details about our game.

Well it turns out, the publisher has re-contacted us and asked for us to send some sample cards and our game's rulebook. We have responded to that request and have explained that we will have some preliminary artwork in the month of January!

Tradewars - Homeworld: Playtesting (2x)

So as we speak, I am playtesting the one player scenario (The Derelict). So far the dice rolls have been good and by accident I used a 1:1 ratio for buying cards... It's cool and it works. Deck building is quicker and makes for what seems a more *rapid* game.

Tradewars - Homeworld: Expansion

I know it's seems early to be discussing *Expansion* of the game considering the Kickstarter has not yet occurred. However, I feel this might be something worthwhile discussing with potential Publishers who may be more excited when told that the game will have Scenario-based expansions that will increase "Re-playability".

In an earlier blog post, I explained that I wanted to stay away from "Race Expansion" simply because I thought that Scenario-oriented expansion added MORE value to the original game.

Tradewars - Homeworld: Prototype

Well I am ALMOST completely finished with the 8th prototype for "Tradewars - Homeworld". This prototype will be in sparkling COLOUR and have placeholder artwork (Space/Stars). This version of the prototype will be made via The Game Crafter (http://www.thegamecrafter.com/) and I will have four (4) decks printed to allow blind testing with up to four (4) players!

All that remains is to produce the cards with bleeds (black) and one "Game Reference Card" which allows players to remind themselves of the various roles and starship rules.

Quest Adventure Cards - Second Edition: The Tarot

Well I have been researching the Tarot... Is it because I believe in the occult? No! :P

They say that "the cards" tell a story when you are using cards for a Tarot reading... And I have been wanting to take the Second Edition of Quest AC to another level. Specifically I want the game to be about "Story-Telling" as opposed to traditional Questing (Dungeon & Dragons, Dungeon Crawler, etc.)

The First Edition was *different* in that it wasn't about dualing or combat, it was about collecting cards to complete quests. Enough said about the First Edition.

Tradewars - Homeworld: First Run

So I have gotten a 2nd quote for the new version of the game. It still excludes shipping costs to me, so I am waiting for that amount to get an idea to the total cost to make the First Run production.

I have also contacted Delano in the U.S. to see if they can match a price from my current manufacturer. They claim to have competitive manufacturing once you add the costs of shipping (and possible duties on the merchandise).

Monster Keep: Deeper strategy

So originally why I was really *happy* with the "Monster Keep" concept/design was the fact that I had finally designed a game that would use both BIDDING and BLUFFING as mechanics. However as I moved along from the idea stage to a more *firm* game, certain elements became more clear: namely how the game would be played.

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by Dr. Radut