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Legendary Souls: Races and Crystals

Okay I figured with the help that I have gotten with the RPS-9, I would share the list of Crystals/Units that the game will have.

Note: This will be *ALL* of them, some of them may not appear in the First Edition: "Crystal Heroes" (which will be comprised of 90 Crystals...)

Human - Holy

1-Fighter
2-Knight
3-Paladin
4-Thief
5-Unicorn
6-Ranger
7-Cleric
8-Wizard
9-Duke

High Elves - Life

1-Warrior
2-Champion
3-Crusader
4-Rogue
5-Phoenix
6-Longbowman
7-Zealot
8-Sorcerer/Sorceress
9-Monarch

Tradewars - Homeworld: TO DO list

I figured I'd post up what needs editing in the current rulebook (version 0.09a). This is sort of a reminder to myself and a little bit of a sneak peek into what all these prototypes are all about (the type of changes).

So these are the changes that must be done for the latest rulebook:

  • Trade Starships may *defend* a Homeworld
  • Trade Starships use one (1) white d6 for the amount of turns (for reward)
  • No more Starship Abilities (Tactic cards instead)
  • Tactic cards used as *Instants* that can be played anytime

Tradewars - Homeworld: Playtesting (4x)

On Sunday of this week (2 March), I will be testing a combination of corrections (#9 and #10). These two (2) corrections have a new feel to the game, especially with a focus back on trading and earning/unlocking starships.

I have the corrections for version #11 already on the way from The Game Crafter (TGC)... I should hopefully have them near the end of next week.

The Offensive Band Name Generator

I am going to *shamelessly* plug Robert Burke's "The Offensive Band Name Generator" (TOBNG).

TOBNG is a *party* game for people who like music. It's also for people who have dirty minds and like laughing over some light-hearted comedy... I recently purchased a copy based on the successful Kickstarter for the game.

https://www.kickstarter.com/projects/478379924/the-offensive-band-name-g...

If you find the reviews interesting and like the concept, here is the The Game Crafter (TGC) link for the game:

Tradewars - Homeworld: Starship abilities

Another aspect of the game that I am *examining* is "Startship abilities". Way back, in an earlier prototype, there used to be a fifth (5th) pile players could draw cards from. This pile had cards with "special abilities" which would boost your starship in some fashion.

Examples could be "Firepower +1" or "Resistance +2" and even "Roll the initiative dice twice."

Quest Adventure Cards - Second Edition: Nebulous

I have been thinking about creating a TGC (The Game Crafter) edition of "Quest Adventure Cards(tm)", The First Edition. The game would be priced at $30.00 + Shipping. In the US that would amount to a savings of about 25% (less another 15% if you include taxes which is a total of 40% off!!!)

Tradewars - Homeworld: Publication (2x)

Although at the moment I am still waiting for a response from a publisher, I have begun searching for another *match* in terms of what I feel I am looking for in a publisher.

By accident, I have found another *small* publisher which may also be in line with what I am looking for. I will be waiting for about 1 more month to get a response from the current publisher and if we get no response, we will inevitably move on to another publisher.

Tradewars - Homeworld: Trade starships

I have been *thinking* (obviously consciously and subconsciously) about *Trade starships*. As I post responses to various topics, in the back of my mind, I am thinking about *Trade starships* and how they are not being used much...

Tradewars - Homeworld: Various Roles

One thing that I have been thinking about are certain in-game roles that are *less* used. Specifically there are three (3) roles that seem to be superfluous in a two (2) player dual.

The three (3) roles are:

1. Chancellor
2. Engineer
3. Soldier

Let's examine each one of these roles to de-mystify them...

1. Chancellor

Tradewars - Homeworld: Card corrections

So I just started to make the TGC product for the Prototype #8 corrections. These are not mistakes but the addition of the *unlocking* rules for starships in the various scenarios. In total ten (10) cards will be affected. The pricing for the correction of all four (4) prototypes is about $6.00 + Shipping.

Not too bad.

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by Dr. Radut