I would like to know if my model can support the majority of games you designer have.
So far I have few components that use correctly can probably handle any situation.
So far I have:
- Boards (1 sided object)
- Cards (2 sided object - limited in numbers)
- Pawn (N sided object - limited in numbers)
- Dice (N sided object - unlimited in numbers)
- Money (1 sided object - limited or unlimited)
Ok let's say I can't have a spinner but you can have the same probability with dice.
Money is a special case. I'm going to code it for easy of use. With the mouse wheel and denomination. Money can also be stocks.
Please list in here any component that you think I could not handle with these base items.
Pink Elephant walking on tight rope aren't allowed.
Have a good day.
Mesuring tool that a good one I haven't tough of.
I haven't finish to think about the Container yet.
So far I have, Hand, Stack, Bank and Bag.
For the card showing in your hand I haven't play with this yet. I don't think any form of ordering will be implemented for the first test.
As for Timer, I don't think it will be practical on a prototyping module, but I can understand the use.
Scorepad - Is a simple spreadsheet enough or you had something more elaborate.
I appreciate your input.