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BIG A&A variant

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Anonymous

I have created yet another Axis & Allies variant board. This time combining elements from A&A Europe and A&A Pacific into an advanced game played on a 6' x 3' board.
Would there be any interested in manufacture or sharing of this game?

OutsideLime
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Joined: 12/31/1969
BIG A&A variant

I would certainly be interested in SEEING the board! I have considered a few times the creation of a system that would integrate those two gameboards but never ended up doing anything about it. Curious to see what you came up with/which features you expanded/eliminated.

~Josh

larienna
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Joined: 07/28/2008
BIG A&A variant

I liked very much "bells of war". Their map covers only the europe and surrounding but the larger scale makes the strategy more interesting. The game is on board game geek and there is a partial picture of the map.

http://www.boardgamegeek.com/game/10952

From memory, the map was around 3'x4'. Not really sure. The rules looked almost the same but they played with d12 instead of d6.

Anonymous
BIG A&A variant

Here's a black and white preview of the board.

http://www.imglockup.com/hosted/1478/AA_BW_LO.jpeg

larienna
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Joined: 07/28/2008
BIG A&A variant

Personally, I would have made the map cut in the middle of the pacific. So that the US and Canada does not get cut in half. In axis and allies, they leaved the pacific intact since there was an important war with the japanese.

I imagine that this map will be played with the original axis and allies miniature. If you use cardboard tokens, you can stack your units more and reduce the size of the territories to hold them which will increase the number of territories for more detailed strategy.

I don`t remember completely the A&A board, but I think there is much more territory than the original game, which is a bit better.

By the way, can't you just use large hex for the sea movement, because I always thought that the player could take advantage of the polygons to make short cut. No need to place a small hex map. Just large hex could be OK ( around 8 hex high ). You just need to do some minor adjustment like fusioning a slice of an hex with a complete hex. Or make the Hex border stop directly at the border of the country.

larienna
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Joined: 07/28/2008
BIG A&A variant

By the way, why is their some contries that cannot be conquered like spain, turquia, arabia.

On my point of view, even if they don't have any allegiance, they can still be conquered. They are simply neutral countries and they enter war only if attacked. If they lack of ressource, well simply have them generate 0 ressource.

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