I'm 15 years old, from the UK, a big fan of tabletop gaming. For my GCSE Graphics coursework, I have to design and construct a board game that involves some 3D aspect. Part of the coursework involves evidence of expert advice. Rather than send a letter off to any of the big board game companies and get no reply, I thought talking to an internet community of dedicated individuals such as yourselves would be far more a realistic option.
I'd be really grateful if you could help me out, just by being available for a few questions via email.
Thanks for reading,
Sam
I'm not sure I count as an expert (I've been in game retail for about... 10 years) but I'd thought I'd throw out some games, too. Dvonn (the Gipf game Scott mentioned), Tikal, and Fish Eat Fish all use stacking pieces to make them worth more points or more powerful.
An older game called Terrace uses a 3d board, higher pieces can capture lower pieces. I think the box still says "As Seen on Star Trek!" even though the show's been dead for over a decade now. A few companies have made 3d versions of tic tac toe and chess. Ehh :roll:.
HeroClix uses a mild 3d element. Some of the heros "fly" and go up on a little plastic stilts and interact with the other heros differently.
Pylos is the best example I can think of: a 3d game that really uses the 3d aspect. Here's the boardgamegeek link. Ooo... looking at what Gigmatic has made, I found a few others - Batik (good example) and Quivive (not so good). Batik reminded me of probably the most obvious example of a game with a 3d element, Blockhead.
This has been fun. I should make a test for my staff. Name three games that use a 3d element! Go! Anyways, in my expert :wink: opinion, only a few games use a 3d element, but most use it as a record keeping device (Tikal, Fish Eat Fish, Terrace, Dvonn, etc). Only a few games take full advantage of it (Blockhead and Pylos).
-Sean