"Hi Scott!"
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Hi Scott,
before the June hack of bgdf, you posted a great response here about how to hire an artist for game design, copyright issues, expenses, etc, that I wish I had been smart enough to save. Would it be possible for you to post it again? Also, when drawing art for cards, do you make it to scale at 2.25" x 3.5"? How does it end up in the final files that get set to the printer? Thanks for your expert advice,
Mark
Hi Scott,
May you enlighten me as to what size you draw your images, if they be used in cards (just like the earlier question hehe?)? I like drawing for my own game, although it would probably tire me off after some time.
Do you have any ideas in publishing mano-a-mano your own game cards, at least? The "Tom Jolly" kind of silk screening wizwar seems cool and all, but how exactly do you do that?
Hi Scott, if you're looking for more business, get your name added to the list at DiscoverGames.com as well as here. They have a resources section for new game designers that gets a lot of attention.
Hi Scott,
May you enlighten me as to what size you draw your images, if they be used in cards (just like the earlier question hehe?)? I like drawing for my own game, although it would probably tire me off after some time.
Do you have any ideas in publishing mano-a-mano your own game cards, at least? The "Tom Jolly" kind of silk screening wizwar seems cool and all, but how exactly do you do that?
Scott has been real busy recently so I don't know if he'll actually have a chance to read this anytime soon. I'm not sure exactly what you're asking... Scott had his game Motherlode of Sticky Gulch printed by a professional printer. Are you talking about self printing a game via Desktop Publishing software?
-Darke
However, I've found that it works out better if I make it a little bigger (even double size). I skimped on size when I did the Penguin Ultimatum, and one of the pieces of artwork came out a bit pixellated, if you look closely. This is because (probably) I made the artwork the same size as the card, and then the designer adjusted the size -- just a little -- and the adjustment appeared pixellated. Well, you may not notice, but as the artist, *I* noticed. :) So from now on, I will make my pictures at least double resolution to account for that wiggle room.
If you have any other questions, please let me know...
-- Scott S.
Scott,
That's great advice. Do you manually resize each photo or do you use a utility to batch resize the images all at once? I've been wondering about this particular thing bc manually resizing a bunch of images is truely for the birds.
-Michael
That's great advice. Do you manually resize each photo or do you use a utility to batch resize the images all at once? I've been wondering about this particular thing bc manually resizing a bunch of images is truely for the birds.
-Michael
Although I could probably do them in a batch, I do them manually for a couple of reasons. Firstly, the images take up a lot of memory in my computer... Using an application that allows for different layers of artwork, a 300dpi is 90000 bytes per inch per layer minus compression. So that's a big hunk of data. With that size of stuff, for professional work, I don't really trust the computer to do it all for me. (Maybe one day.) Because of that, it is really pretty slow on my 700 MHtz workhorse.
You're right, doing it by hand is for the birds, but I haven't really found a better way of doing it yet.
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before the June hack of bgdf, you posted a great response here about how to hire an artist for game design, copyright issues, expenses, etc, that I wish I had been smart enough to save. Would it be possible for you to post it again? Also, when drawing art for cards, do you make it to scale at 2.25" x 3.5"? How does it end up in the final files that get set to the printer? Thanks for your expert advice,
Mark
First off, let me apologize for not visiting this forum more often. I was having issues with my browser not letting me sign in here, but that seems to be resolved.
To answer your first question, I'm not sure where or when I posted that information about publishing, but I'd be happy to answer any specific questions you might have. You might check out a recent interview with me on the Fair Play Games website.
My first piece of advice is, publishing your own game is very expensive and time consuming, and you might (read: "PROBABLY") will never recoup what you spend in it, unless you're pretty lucky. If you go it alone, you will be the Game Designer, Artist, Graphic Designer and Manager before the game is published; you will be the Accountant, Marketing Director, and Promotor, and Chief Sales Officer after the game is published. It's a difficult row to hoe.
You'd probably be better off trying to find someone to publish for you. Yes, you probably won't "make as much money", but in the long run, you might do much better. Only by exausting several outside sources would I consider doing it alone, if I were to live my life over again. :-)
As for the second part of your question, I pretty much do whatever size the company needs. For example, most art needs to be 300 dpi CMYK for printers. So, I could make a 2.5 x 3.5 card that looks great for printers and have it be exactly that size.
However, I've found that it works out better if I make it a little bigger (even double size). I skimped on size when I did the Penguin Ultimatum, and one of the pieces of artwork came out a bit pixellated, if you look closely. This is because (probably) I made the artwork the same size as the card, and then the designer adjusted the size -- just a little -- and the adjustment appeared pixellated. Well, you may not notice, but as the artist, *I* noticed. :) So from now on, I will make my pictures at least double resolution to account for that wiggle room.
If you have any other questions, please let me know...
-- Scott S.