Hello,
Just found this site, looks promising and helpful. Now, to start, I have designed about three different board games since November... nothing substancial, just a lot of notes and some playtesting. But I can't stay on designing one game. I get stumped at some point, like researching information, designing the counters, or figuring a way to create the board of my game, and then print it. For the counters, I'll design something in Photoshop for an hour, then look at it and delete it because it was crap. When I attempt to get something made for the mapboards, I get stopped by the logic of how I would get a drawing of a map to look half-decent and then printed on board. Then I'll get stuck with some part in the instructions, or become confused with an idea/rule in the game, because whenever I sit down to get some notes down I am ALWAYS worrying about authenticity to life (my games are war/combat type simulations, like the old avalon hill stuff).
I'm only 15, so my knowledge of board game design is very vague. I was wondering if any of you 'Expert' persons, as the forum says, have any tips/suggestions/ideas/help with basic development of a game and my struggling with keeping set on one idea/concept, and if you have any tips on keeping a "real life" feel to a board game, whilst keeping the game interesting and not slow and dull.
Thanks, Brett