I put this in "Ask the Expert", but maybe there's a better place for it.
It sounds like many of you have done extensive blind testing. I'm wondering what, if anything, you give to your test groups to reward them.
Currently, I playtest my games with my friends in my game group, and their reward, I guess, is getting to be friends with me! Seriously, I am sure that if I published a game someday, I'd throw them all a copy, but beyond that, I don't think they necessarily expect any reward.
If I was going to seek out other groups to test my designs, which I'm hoping to do at some point in the near future, I am wondering what to offer to "incentivize" their testing the game. What will they get out of helping me out by testing my game? I've thought of a few options:
1. The satisfaction of helping a nice guy out, and the rewarding feeling when the game comes out in print that they had a part in bringing it to fruition.
2. They can keep the demo copy I'll provide them with.
3. Their group will get a free copy of the published game.
4. Their group will get a discount on buying the published game.
5. Each member of their group will get a copy of the published game.
Now, I guess it depends on the game; you could probably give away a small-box card game more cheaply than a big-box board game, but either way, I think 5 is probably unfeasible. 4 seems, frankly, to be a little insulting; "in return for your help, I'll charge you less for the game". I was thinking 2 and 3, or both, seemed fair. What do other people do? And if you publish with a real publisher, how many copies of the game do they give you to do as you see fit with? 1? 10? 100?
Also, I make most of my prototypes by scavenging parts from my games. (except for cards, which I print from scratch). When I send to another group, should I go to the additional expense and effort of buying all the necessary components, or could I just say "you need the Carcassonne scoring track, and the pawns from Monopoly to play" (provided I knew with certainty that their group had access to the requisite bits). It would be nice to send out a "complete" version of the game, but also more difficult, and not the way I build the games, currently.
Any thoughts on any of these would be appreciated!
Thanks,
-Jeff
opps... relearning these boards...