Please use this thread to discuss, ask questions, and seek clarifications on the December 2005 GDS Challenge.
-Bryk
Please use this thread to discuss, ask questions, and seek clarifications on the December 2005 GDS Challenge.
-Bryk
I am very interested to see what people come up with for this one. I racked my brain for about an hour trying to figure out a game that could use a hunting /chase & capture theme without having player elimination. I guess if players get captured, they are technically still in the game, but what do they do then? My other thought was a conversion of sides, for example one player is a vampire and bites another player who then becomes a vampire and joins their side. However, I couldn't think of a good way to incorporate this idea into an actual game. Other ideas such as a cooperative game would probably be too involving for non-gamers. I am thinking this needs to be as simple as a game like werewolf (however that game HAS player elimination).
Good luck to those brave enough to attempt this challenge. I will be voting this time...
The big question:
" Large Group - The design must have an upper limit of at least 8 for "number of players". The upper limit may be greater than 8, and the lower limit may be anything."
Can the lower limit be higher than the upper limit? And if so... HOW? Because that seems trickier than making dice float.
The big question:
" Large Group - The design must have an upper limit of at least 8 for "number of players". The upper limit may be greater than 8, and the lower limit may be anything."
Can the lower limit be higher than the upper limit? And if so... HOW? Because that seems trickier than making dice float.
Such a literal interpretation sounds almost cruel. ;-)
I guess he meant that the game doesn't need to always be for large groups (e.g.: the minimum can be 2 players), but has to admit large groups. So chess won't fit the rule, but bingo would.
Seo
lol ... You're a programmer -- I'm sure you can figure out a way to make it possible. ;-)
-Bryk
(In your best "Mr. Scott" voice:) "I canna' change the laws of mathematics, Captain!"
(In your best "Mr. Scott" voice:) "I canna' change the laws of mathematics, Captain!"
:-D
That just made my whole week!
-Bryk
Life has been busy but I think I'll have enough free time to take a stab at the Showdown. Christmas break is coming don't a ya know!
Anyways, I got a quick question:
Happy Holidays & Good Luck!
Justin
My design can be a card game right?
As long as it fits the other requirements/limitations, there is nothing in the Challenge that rules out games that include cards. ;-) Have fun!
-Bryk
Wow ... it's very quiet this time around ... almost spooky. ;-)
Only 1 legit question (and only 1 smart-alecky "break Bryk's definitions" attempt) so far ...
Did I make it too easy? Or, did I suddenly learn how to state things clearly the first time around?
I half-expected Scurra or Sebastian to say, "I'm just going to submit 'Bang!' ... without the death part, of course." ;-)
Or perhaps everyone is caught up in the busy holiday-doings and doesn't have time to worry about it this time around ... I guess we'll see how many entries are submitted.
-Bryk
p.s. For those who are a little disappointed that I didn't go with a straight-up Christmas/Santa/"winter holidays"/etc. type Challenge ... I kinda did: Around this time of year, the holidays leads to gatherings of larger groups of people -- most of whom are not hardcore board gamers -- coming together for good times ... playing one of the entries to this Challenge might make for some enjoyable moments, no?
hmmm...submitting Bang! might be a good idea, given the impossible combinations of restrictions this month....
given the impossible combinations of restrictions this month
Okay ... can you give me some details on what you see as an "impossible combination of restrictions"?
-Bryk
Well, ok, maybe not "impossible" but really hard. I was all set to pass up this month's competition, but a flash of brilliance appeared and gave me some direction.
But still, trying to make a game involving chase/hunting with 8 players playable and no elimination is pretty hard.
You do know that the players don't need to be hunting/chasing *each other* right? But even so, there could be a good catch-n-release or catch-n-punish-n-release-n-catchagain system in the game.
Man ... I quickly thought up a half-dozen game concepts when putting this Challenge together! I'm almost tempted to list them here, but think that might ruin it for some.
(Now I'm wondering if you were just trying to get my goat ... and easily succeeded! ;-p ... add goat-getting to that list, I guess ...)
-Bryk ;-D
But would any of those half-dozen concepts passed the tough, ruthless , and often mysterious voting ways, of the Game Design Showdown Judges?
I'm sorry, did you need more smart-alecky questions?
I'm trying to juggle this, a 48-hour game programming contest, and a real project that I sort of would hope to have done by Christmas, though I doubt it. It's overwhelming! And yet, hard to resist.
But would any of those half-dozen concepts passed the tough, ruthless , and often mysterious voting ways, of the Game Design Showdown Judges?
Of course!! I would easily take first through sixth place with those entries ... you're all so very, very lucky that I admin these things instead of participate in them!! ;-D
Hamumu ... I feel bad for you with all of that self-imposed pressure you find yourself under. ;-)
-Bryk
But would any of those half-dozen concepts passed the tough, ruthless , and often mysterious voting ways, of the Game Design Showdown Judges?
Is doho123 belly-aching that its the judges fault he didn’t win last month :P
s doho123 belly-aching that its the judges fault he didn’t win last month :P
I'm belly-aching because it's the judges fault I haven't won ANY month!!
But would any of those half-dozen concepts passed the tough, ruthless , and often mysterious voting ways, of the Game Design Showdown Judges?
Don't we all follow the same time-honored judging method?
1) Write all entries on sticky notes and post them on a dart board.
2) Drink 1/2 rack of Guinness.
3) Throw a dart.
4) Ask someone who can still see what you hit.
Don't tell me I've been doing it wrong all these months...
K.
2) Drink 1/2 rack of Guinness.
That was for JUDGING? I thought it was for the CREATIVE process!
Seo
I hope Byrk appreciates how hard we are trying to artificially make this thread long.
Well, I have actually got a question. The part about how the entries have to be a Large Group / Party / Family Game really confuses me. What do the slashes mean? Does my entry have to be everything listed at once, just one thing or any combination of them?
Well, I have actually got a question. The part about how the entries have to be a Large Group / Party / Family Game really confuses me. What do the slashes mean? Does my entry have to be everything listed at once, just one thing or any combination of them?
Good question ... the slashes can be replaced with an "or". Your game should be recognized as a "large group game" or "party game" or "family game" (or any combination of those).
The specific details of that that means is covered by the bullets in the design restrictions.
-Bryk
I half-expected Scurra or Sebastian to say, "I'm just going to submit 'Bang!' ... without the death part, of course." ;-)
Well, I have actually got a question.
And now, so do I. Looking at my entry, I realize I have a hunting theme, but not necessarily a hunting genre. Could you please clarify your expectations for a hunting/capture game. Also, if we go with the "slashes mean 'or'" interpretation, then how does hunting differ from chase/capture?
Thanks,
K.
I used the different descriptors to simply give a wider mental range of things that essentially abstract to the same concept. For example, a children's game of tag could be described as chase-and-capture, but would probably not normally be considered "hunting". Same thing for fishing.
So, there's really not a whole lot of difference ... I just didn't want someone to get hung-up on worrying that their game based upon, for example, kids trying to catch butterflies in their nets wasn't exactly "hunting" ... or that a game about deer hunting wasn't exaclty "chase and capture", since it's mostly about "standing and killing". Both of those games, imo, would be within the scope of the Challenge.
To put it as simply as I can ... if you have a game based around the idea of something or someone intentionally trying to "get" something or someone else, and it can be played by a bigger group of more casual players ... the I'd think you're good to go.
I hope that helps.
-Bryk
To put it as simply as I can ... if you have a game based around the idea of something or someone intentionally trying to "get" something or someone else, and it can be played by a bigger group of more casual players ... the I'd think you're good to go.
I hope that helps.
-Bryk
Hmm...well, sort of. I guess I'll submit my design and get disqualified by everyone. Why should December's challenge be different from every other month? :-)
K.
p.s. For those who are a little disappointed that I didn't go with a straight-up Christmas/Santa/"winter holidays"/etc. type Challenge ... I kinda did: Around this time of year, the holidays leads to gatherings of larger groups of people -- most of whom are not hardcore board gamers -- coming together for good times ... playing one of the entries to this Challenge might make for some enjoyable moments, no?
The first thing I thought of when reading the Challenge was the "white elephant gift exchange" (a.k.a. Yankee Swap). Everyone is chasing the iPod and trying not to get stuck with the knitted oven mitts and it works with large and even very large groups. And the sequel happens next year when the oven mitts reappear with a group of another gifts.
The second thought was "bang minus the elimination".
...I guess I'll have to keep thinking about this one.
Jonathan
The first thing I thought of when reading the Challenge was the "white elephant gift exchange" (a.k.a. Yankee Swap). Everyone is chasing the iPod and trying not to get stuck with the knitted oven mitts and it works with large and even very large groups. And the sequel happens next year when the oven mitts reappear with a group of another gifts.
Nice theme!
Am I the only one who would rather have the mitts than the iPod?
K.
Man ... I quickly thought up a half-dozen game concepts when putting this Challenge together! I'm almost tempted to list them here, but think that might ruin it for some.
For the record, these were the ideas I had come up with off the top of my head:
With that said -- I'm impressed (as always) with the wide range of style and topic that the submitted entries cover.
-Bryk
[/]
Power Creep, a Dungeon Pages adventure (0) by jasongreeno |
Build your own [insert game genre here] (8) by questccg |
Board Game Blueprint - New Episode Every Wednesday (21) by The Game Crafter | |
Premium Bullet & Premium Toxic Waste Board Game Pieces at The Game Crafter (0) by The Game Crafter |
PoA — Major shift back closer to FCE (2) by questccg | |
What “Should” Be in an RPG Design Book (11) by lewpuls |
Blank Poker Card Sale - 3 Cents Each! (0) by The Game Crafter | |
Blank Playing Cards - Bridge 57mm x 89mm UK (1) by questccg |
Finally returned after all these years (1) by DyminoMonsters2004 |
State of the let-off Union - November 2024 (0) by let-off studios |
Shoppe: The Simulation of Guilds (1) by questccg |
The fine line between a game and a simulation (22) by X3M |
Only 24 hours left to bid on games for the Extra Life Charity Auction (0) by The Game Crafter |
Songs of Conquest is now 60% off plus an additional discount for... (5) by questccg |
Returned the reMarkable 2 and purchased the BOOX Go 10.3 (3) by questccg |
Happy Halloween 2024 (0) by questccg |
Epic Metal Monster Coins - Now on Kickstarter - Created by The Game Crafter (0) by The Game Crafter | |
DuelBotz: Sample New Card (12) by questccg |
2 levels for an unit (wargames) (6) by X3M |
Dragon Spark Playthrough (0) by The Game Crafter |
New Board Game Pieces - Premium Water Droplet & Premium Blood Droplet (0) by The Game Crafter |
Designer with an 'almost' ready product (18) by questccg |
Protospiel Madison - Only 17 Days Away! (0) by The Game Crafter |
New Board Game Pieces - Premium Milk Bottle & Premium Beer Mug (0) by The Game Crafter |
Testing chat GPT for mechanics searching (6) by larienna |
lol ... You're a programmer -- I'm sure you can figure out a way to make it possible. ;-)
-Bryk