I was surprised my game received two votes. I didn't expect any, not just because there were really good games competing, but because I don't think Four Cards is anything more than mediocre at best. So many thanks to the two voters who beleived in my game more than I did. :-)
Well, I voted for it because it was basically almost exactly the same game I came up with, but you found some solutions to problems I couldn't solve (so I didn't enter in the end.
Now I discover that it resembles a commercial game as well, I'm not hugely surprised as the idea felt a bit "worn" even while I was working on it :-)
About my entry, Traveling Light. Yes, a custom deck would make it work better, it's intended to use a custom deck. I started with a regular deck to work through basic gameplay problems. What I submitted was basically a sketch, written in a form that's mostly for me to check the mechanics.
The game is simpler to do than to describe. A diagram would help. What I'm aiming for is a game with memory and strategy elements that flows very quickly. The 'repacking' rule gave me lots of problems, it took a while to find a repacking method that was easy to do but didn't make the game trivial. When I work out the remaining problems, I'll write it out more sensibly and post it somewhere.
About the other entries... I'm really not sure how to vote, because I had questions about many of the entries, things that are unclear or unspecified. But there's no way to ask questions, so what I'm left with is judging the presentation, which isn't an aspect that interests me much. So, here are the questions from my notes.
Belemmer. Can you choose placement during setup or is the order fixed?
The American Revolution. How do you change leaders? What happens if you have more than one card that matches the casualty roll?
Bitter Creek. If I play all my fire cards, do I have to play out my aim cards before reloading? When I reload, do I lose cards for Nerve again?
Arcadia, do cards have 2 orientations or 8?
The Pudding Incident. It looks to me like a hand will tend to keep Earth cards and lose other cards. What happens when both hands are all Earth cards and no attacks can succeed?
Nippon. When you draw a card, do you have to show it to your opponent?