Hey everyone,
As I was reading over the replies in Tempests GDW spot, I noticed something. My game like most others have 2 different kinds of resources. This also applies in some RTS video games. Which lead me to think:
Why are there two resources in most games? Does this have to do with balance issues, currency, more pretty counters? (J/K)
I am stumped, so I came here to figure out why? Hopefully one of you smart people out there know the answer.
-Justin