Hi All,
Awhile back I posted about a game I'm developing, working title Escape from Arenaworld, in which players are trying to get off of a world in which the only activities are gladiator matches and betting on them.
One obvious way to make money during the game is to bet on the matches, but I wanted to make betting work in such a way that outmaneuvering other players was important and that would make it very hard to win on a single longshot bet.
The way I'm planning on solving it is by having payout odds calculated only after all bets are in. The flavor idea is that since everyone knows that some fights are rigged, the house protects itself from that by adjusting the odds. If two equal contestants fight but everyone is betting on one of them, bets on that gladiator will pay much less than on others. This also gives some nice card-options, like a card that brings in outside bets on the gladiator you bet against -- no effect on who wins, but it helps your payout if your gladiator wins.
In practice, the game will have a simple matrix -- you take the skill differential and the bet differential of the gladiators and that gives you the payout odds.
Once again, a few questions:
1. Do you know of any games that handle gambling this way?
2. How do you react to the concept as a player?
3. Are there any problems that leap out at you for using such a system?
Hugs,
Chad