I am still working on my soccer game (see post: Sports Games) and I'm actually thinking of tokens now. Currently the mechanics of the game are only dependent on cards (action cards...). Some aspects of the game are not directly related to cards (play area, score...) but could easily be simulated by using cards (i.e. you get a goal card for every goal you score). Obviously other score-keeping mechanisms could be more elegant but goal cards will also do just fine.
Hence my question: would there be a good reason (I mean any reason: production, distribution...) to restrict the game to a cards game ?
I've read of some other games that use cards as their main tokens but some of them include some small board (although it's not essential), while others solve the same issue with cards, so this wasn't really conclusive.
Julius:
the game I have in mind plays a bit the way you describe (although obviously somewhat more complex). Nevertheless I think your simple description perfectly shows my issue: do I include a pitch (board) or do I build the board using cards ? Do I include some kind of score-keeping board or do I just have goal-cards that you get for scoring a goal. From game mechanics point of view there is no difference. But maybe players find a board much more attractive (especially for something as 2D as a soccer pitch) than a line of cards. On the other hand a card game may be produced much more cheaply than a board game...
RobBartel: (people may start confusing us with these similar names ;-)
you also list some of my concerns: are these two markets different / overlapping / the same ? Maybe some publishers prefer card games while others may prefer board games...